GAME DETAIL
Snarfles
Snarfles is a Turn-Based Tactics game where you play as BOTH SIDES. Strategize to keep everything alive for a set number of turns and bring balance to your broken family.
このゲームについて
Steamの詳しい説明を読む
Snarfles is a turn-based tactics game about shaping and maintaining a living ecosystem that changes whether you’re ready or not.
Predators move through the world hunting bunnies, bunnies search for grass and reproduce when they survive long enough, and grass spreads quietly across open space to keep everything alive. Each part follows simple rules on its own, but together they create a system that never really settles into balance. Your role is to guide how it develops over time, setting conditions that allow it to survive what comes next.
Between turns, Snarfles steps in and disrupts whatever stability you’ve managed to build. Parts of the ecosystem are removed, regardless of how carefully they were placed, and the system has to adjust immediately. Most of the experience comes from responding to those changes and rebuilding a working balance from what remains.
Finding Balance
Every level is built around simple relationships that constantly affect one another.
When predators grow too numerous, prey disappears and the food chain begins to collapse. When prey spreads too freely, it eventually outpaces the grass that sustains it. Terrain, movement, reproduction, and survival are all linked, and small changes early in a run can shape how everything behaves several turns later.
Working with both sides of the ecosystem
Control is indirect and comes from timing and positioning rather than issuing direct commands.
Predators move toward nearby prey when they can reach it. Bunnies prioritize safety and food, avoiding danger while searching for grass. Both groups reproduce when conditions allow it, and grass spreads gradually into nearby space when there is room to grow.
Because everything follows consistent rules, decisions matter most in how they shape future turns rather than what they accomplish immediately.
Snarfles and disruption
At key points, external events reshape the conditions of the ecosystem.
Storms can alter terrain or remove sections of the map entirely, changing how movement and survival work. Different biomes introduce variations in how systems interact, sometimes making familiar strategies behave in unexpected ways. Snarfles itself adds another layer of disruption by forcing sacrifices that remove specific parts of the ecosystem, regardless of how central they may have become to your current setup.
These changes are structured and predictable in timing, but they force constant adjustment to what is still viable.
Campaign and replayability
The campaign begins with simple interactions between predators, prey, and grass, then gradually introduces additional systems that overlap and influence one another in increasingly complex ways. Early levels focus on understanding basic relationships, while later ones build toward scenarios where multiple pressures have to be managed at once.
Free Play generates new ecosystems each time, with different layouts, starting conditions, and environmental pressures shaping how each run unfolds.
Features
Turn-based tactics built around a living, evolving ecosystem
Indirect control over predator and prey behavior through positioning and timing
Emergent interactions driven by movement, feeding, and reproduction systems
Terrain and biome variations that affect how ecosystems develop
Structured disruption events that alter conditions during play
Handcrafted campaign with gradually increasing systemic complexity
Free Play mode with procedural ecosystem generation
About the game
Snarfles explores what it feels like to maintain structure inside a system that resists staying still.
The idea of the world sits just under the surface of the mechanics, framed through the imagination of a child building a mental model of predators, prey, and an unseen force that intervenes between them. As the ecosystem shifts and breaks and reforms, it becomes a reflection of how control, loss, and sacrifice are understood when the rules are only partially visible.
Wishlist Snarfles
hey, it's jesse! ok it was jesse all along, i was just being formal to look all official™️...anyway, wishlist and support a passionate indie dev who's trying to make something new and artistic: CLICK THE BUTTON NOW ok byeee
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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