GAME DETAIL
Eras Showdown
An auto-battler where the shop doesn't sell a single weapon. It sells materials — Stone Age to far future — and you forge the rest. Line up eight units, gear them, and send them against the saved formations of real players. Ten wins take the run. Ten losses end it.
このゲームについて
Steamの詳しい説明を読む
An auto-battler where the shop doesn't sell a single weapon. It sells materials.
Each round you buy materials and units, build your squad, then watch the battle resolve itself — once it starts, no one can intervene. What those materials become is decided at your workbench — and they come from four eras: Stone Age, Middle Ages, Modern, Future. A hand axe and a plasma core will make you something nobody else has. Whether it's any good is a different question.
The weaker half decides
Two materials make an item. A third gives it fire, lightning or poison. But the weaker of the two drags the result down with it. Spending your best future-tech component on a Stone Age find isn't a combination, it's a decision — and usually one you'll regret.
Three identical units or items merge into the next tier. Every unit carries up to three pieces of gear.
Eight slots. Four front, four back.
A melee fighter stuck in the back row stands there doing nothing until your front line falls. Units that fall are gone for that battle. Archers, mages and clerics strike from behind. Positioning is the part of the game you fully control — after that, the fight runs without you.
Someone else built your opponents
You don't fight randomly generated enemies. You fight the saved formations of real players, matched to your rank. Every line-up that catches you off guard was somebody's idea. Yours is out there right now, ruining someone's afternoon.
Ten medals or ten hearts
Ten battles won ends the run in victory. Ten lost ends it, full stop. In between sits a chain of decisions you don't get to take back.
And if a fight drags on too long, a storm breaks. It doesn't ask who's winning.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。