GAME DETAIL
Galactic Realms: Quest for the Forgotten
Magic meets forgotten tech in a first-person, 1-4 player co-op PvE-only extraction RPG and dungeon crawler. Descend into handcrafted, ever-changing dungeons, risk what you bring, claim rare loot, and extract to keep what you earn. No pay-to-win. No microtransactions.
このゲームについて
Steamの詳しい説明を読む
Galactic Realms: Quest for the Forgotten is a first-person, 1–4 player co-op dungeon crawler and PvE-only extraction RPG where dark fantasy collides with forgotten technology.
Gear up in a shared, persistent underground realm, then descend into an ever-changing dimensional rift dungeon powered by the Galactic Grid Matrix™, a modular system that stitches handcrafted zones into new layouts every expedition. Decide how far you’re willing to push for rarer loot… or extract before the dungeon takes it back.
No pay-to-win. No microtransactions. No loot boxes. Your power comes from gameplay, skill, teamwork, and smart decisions.
Prepare your loadout (and your Drake) in the underground realm
Descend into the shifting rift dungeon - new layout every expedition
Fight brutal PvE threats, adapt on the fly, and claim rare loot
Choose when to push deeper… and when to extract
Keep what you extract with and everything else is at risk
Play for 20 minutes or 20 hours. Jump in for a quick extraction run or stay for a deep crawl.
This isn’t procedural “noise.” Every expedition rewrites itself from a rotating pool of handcrafted zones for each segment, reconnected through a dynamic grid logic, so no two runs play the same.
Each expedition reshuffles each time you enter:
Routes and room connections
Encounters locations, enemy variation, and evolving modifier
Loot outcomes and risk/reward decisions
Going down can cost you your run but you may have options.
Re-enter the dungeon to recover what you can and extract with it
Work with your squad on a rescue and revive
But time is not on your side, and the dungeon doesn’t wait
In Quest for the Forgotten, you don’t pick a class. Your abilities, equipment, and choices shape how your character plays over time.
Skills evolve through use and progress is mastery, not an XP grind
Initial character creation stat points choices help guide your focus (no path is locked)
Extract gear and artifacts to grow stronger across runs
Your build is defined by what you earn… and what you survive with
Between expeditions, you return to a persistent underground world and not a menu lobby. It’s a mini-MMO-style experience.
It’s a living cavern realm with a town, surrounding zones, and sprawling cave networks where multiple parties can be exploring and fighting at the same time:
Player driven economy, vendors, questing, planning, and loadout prep
Crafting and professions. Turn hard-won resources into gear, tools, and long-term progression.
Open PvE camps, roaming threats, and contested areas beyond the town
A realm where the light governs the world below, reshaping the land, changing the enemies, and what you can find.
We’re building toward a world where the rift doesn’t stay contained and where threats can spill into the underground realm through large‑scale invasions and raid‑style events turning the “safe” world into the battlefield.
As development continues, the underground realm will grow:
More zones, caves, and contested PvE camps
World events and major threats that rally the community
Housing districts and long-term identity systems
(Some features are planned for future updates; timing will be shared through official announcements.)
Drakes aren’t cosmetic pets. They’re companion characters that grow alongside you.
Its own stat rolls and combat identity (no two are the same)
Elemental resistances with strengths and vulnerabilities that matter
6 visible gear slots (Head, Neck/Chest, Gauntlets, Wing Guards, Tail Blade, Shoulders)
100+ visual variants, made even more distinct by the gear you earn and craft
Skills evolve through use
Some Drake variants are released as limited legacy finds and as more are discovered, they become harder to uncover, keeping rarity meaningful through gameplay (not purchases).
No pay-to-win. No microtransactions. Your power comes from gameplay, skill, teamwork, and smart decisions.
No in-game store
No premium currency
No paid loot boxes
No paid boosts or “convenience” power
No battle passes / paid reward tracks
We plan to support ongoing development through the base game (box price) and traditional expansions/content packs.
Wishlist now and follow for updates.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
更新あり 直近14日以内にSteamストア更新
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