PlayMEX
协议战线の作品画像

GAME DETAIL

协议战线

種別:ゲーム 発売日:2025年3月12日 日本語対応未確認
235円

This is a horizontal 2.5D pixel shooting game. Players will play an independent mercenary to perform bounty missions in enemy war zones, repair their own fortresses, and create more powerful combat protocols and equipment.

このゲームについて

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In turbulent times, force becomes the standard to measure strength, as a front mercenary, you will have your own base, and step by step upgrade your own armory and logistics facilities:

Main weapon
This is the weapon most frequently used by mercenaries when they kill or are killed
Under the "Battle Agreement", the main weapon will be unlimited

I believe that you natural fighters can judge the performance of these weapons from the name, but in fact, more than that, each weapon can be modified and upgraded

If you feel that the ordinary modification is not strong enough, maybe some of the leaders have materials that can change the performance of the weapon, belike:

Sub weapon
This is a game where the secondary weapon caliber is never larger than the main weapon

Correspondingly, secondary weapons can still be modified and upgraded

Feeling like you don't have enough secondary weapons or caliber?
This is where the next piece of armaments comes in:
Battle armor
Armor will drastically change the way of fighting, and will provide companion weapons, the time is now, I must immediately pull out my faster fire/hit higher caliber/larger caliber/range of damage/with sputter/ignore cover/automatic enemy secondary weapons and start shooting

It is not recommended to use Foehn armor if it rains in the mission zone, otherwise the operation may be somewhat difficult
Foehn armor should be used in Foehn weather

Throw weapons
What if the enemy likes to hide in the side of the bunker and play tactics with guns?
Then start the barbecue
Boom B weapons go through walls

The projectile weapon can also be modified and upgraded, in addition to the basic performance enhancement, there are some unclear principles of the upgrade

"Don't ask what's in the jar."

In an armed force whose principle is unclear, the combat protocol is the most crucial existence
agreement
Combat protocols are applied to combat as passive effects
It should be noted that the enemy will counter by [mirror] activating some combat protocols that we have not activated
Watch out for a sudden burn under your feet

Combat mission
Using the horst as a base, the mercenaries will travel to three combat zones for missions
1. The Front Line
Take on tasks, meet goals, and get paid

Prepare before you go into battle
It's raining outside. Take an umbrella

2. Survivor simulation
Mercenaries will perform consciousness dives in medical silos, hone themselves in endless battles, and gain powers beyond the battle protocol

Counterplan
This is an arm independent of the combat protocol
They will help the mercenaries fight against more difficult enemies

3. Travel hinterland
Deep into the enemy's hinterland, where enemy units are equipped with energy shields, even with combat protocols and countermeasures, frontal combat is still not a wise choice
In that case, remove the slugging protocol, and activate the infiltration protocol that makes it impossible for the enemy to mark
In this mode, the enemy can only sense the mercenary by sight and sound, infiltrate the stronghold, disable the shield generator, and then use the silenced pistol to kill the defenseless and unprotected enemy from behind

And beware of mines.

Due to the loss of the role of the battle agreement, ammunition is no longer unlimited, the mercenaries need to use local materials, take the enemy to eat the enemy

Hideouts outside the strongholds provide more secure access to resources

When the time is right, the mercenaries will travel to the heart of the hinterland, using all the resources they have accumulated before, to challenge and destroy the Apocalypse

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ATTENTION

注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月22日 23:24(35日経過)
Steamフォロワー数 未集計 最終観測:未集計

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

選択した期間に観測データはありません。

プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月22日 23:24(35日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 未集計 最終観測:未集計
7日フォロワー増加 2件以上で集計 未集計・直近7日 0件

PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。

ジャンル・機能

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所有ゲームとして同期されると、 このゲームの記録を残せます。

基本情報

発売日
2025年3月12日
価格
235円
価格区分
有料
開発元
疼本树奈奈
販売元
疼本树奈奈
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
中国語(簡体字) ○ —

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