GAME DETAIL
忒伊亚:灵魂之塔
This is a deck-building strategy game built around the core mechanics of RPS, featuring a free-roaming exploration system and mini games that blend elements of Tetris and Minesweeper. It is a relaxing, collection-focused title with light roguelike elements.
このゲームについて
Steamの詳しい説明を読む
This is a collection-focused light roguelike game centered on rock-paper-scissors combat, paired with laid-back exploration and a relaxing digging minigame.
You will enter a virtual world forged from alien strange matter and souls. Overcome countless trials, complete the Twelve Divinities' ordeal, and uncover the truth of souls.
Combat forms the core of the gameplay, built upon RPS as its underlying mechanic. Players leverage the rules and three counter relationships (Weapon / Element / RPS) to plan their attack rhythm.
You may play it safe to fend off enemy assaults, or discard defense and go all-in. All strategies are yours to choose. Master these rules, experience strategy-heavy, low-randomness RPS battles, and become a master of that!
The Timeline marks the progress of each turn, serving as this game’s original, unique combat resource consumption system. Under these rules, players can experience turn-based strategic thinking unlike that of traditional titles.
Card collection drives the entire game. Gathering cards is your only way to boost attack power — there are no traditional level-ups, and all attack enhancements rely entirely on your collection progress. The full release features over 300 unique collectible cards, with different element and RPS types.
Gems are another core resource in the game, tied to a unique system called Hexad — a dual attribute system that underpins the twelve divinities. Slot gems into the six sockets to gain Hexad Points and unlock extra combat bonuses during exploration.
A single run consists of 16 random maps, 3 mini-bosses and 1 final boss. Exploration maps feature 6 basic events and 12 reshaping events, each tied to Hexad attributes. Combined with Hexad Points gained from gems, they shape your buff pool. Planned gem socketing and exploration build this strategic roguelike experience.
Soul Prospecting is a digging minigame blending Tetris and Minesweeper mechanics. After each exploration run, you may play it to earn final rewards including gems and cards. Simple to operate with no complex calculations required, it serves as a relaxing interlude.
Exploration, combat and Soul Prospecting form a complete gameplay loop. The full release features 12 regions with a total of 60 maps for players to challenge. Can you conquer all 60 maps, complete the trials set by the divinities, and finally unravel the secrets of the Tower of Soul?
Beyond these three core pillars, the game also includes additional content:
Remnent Cultivation: There are 5 Remnents in the game that grant powerful buffs and support during combat. Remnent can be upgraded with multiple enhancement paths, letting you freely choose and combine builds. (Expected to be added in an update after the game's release)
Gathering System: Fruits and vegetables may hide in obscure corners of every exploration map. Collecting them is the only way to raise your party’s health.
Hidden Secrets in Combat: Rotate your camera during battles to spot traps and treasure chests tucked away in corners. Remember to pan your camera and explore while fighting!(Expected to be added in an update after the game's release)
After the full release launches, we will begin developing free DLC. The base game focuses on relaxed collection gameplay with light roguelike elements and no death penalties. You can gather and grow your build without pressure, enjoying scenic views alongside strategic battles.
The DLC puts players up against the steward of the Tower of Soul, featuring classic permadeath roguelike gameplay. What awaits you should you prevail?
*The DLC holds a special easter egg / hidden ending with a non-traditional trigger. Players must figure out how to activate it themselves.
We are a remote team of three novice developers. This title is built entirely in UE5 using Blueprints. Most art assets are hand-drawn by our team; the rest come from human-made asset packs on Fab and Itch.io. Every piece of game content is human-created, with no AI-generated elements.
I personally do not reject AI tools, but for this project we chose to build everything by hand. We hope to prove that human creativity can birth a one-of-a-kind gaming experience. If you enjoy games handcrafted by independent creators, please consider supporting us.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 11/06 17:05 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年11月6日 17:05(5日経過) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年10月4日 11:15(38日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。