GAME DETAIL
Shared RC
You drive left. They drive right. Straight? Only if you're both on the same page. Shared RC splits control of one car between two players — team up (or don't) across brutal, physics-based courses where every wrong move is somebody else's fault too.
このゲームについて
Steamの詳しい説明を読む
What happens when two people try to drive the same RC car? Pure chaos.
You drive left. They drive right. Straight? Only if you're both on the same page.
In Shared RC, you and a friend share control of a single remote-controlled car. One of you steers the left wheels, the other the right — and neither of you can drive it alone. Press forward on your own and you'll pull the car sideways; the only way to actually go straight is if you're both compensating for each other at the exact same moment. It's rarer than it sounds.
----------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------
Chill - Shared, frequent checkpoints mean zero real consequences — the whole group fails together, at the same time, and shares the blame equally. Nobody's actually behind; you're all just bad together. Jokes aside, this mode is perfect if you can handle a bit of rage-game frustration and just want to have fun with friends.
Normal - No shared checkpoints. If you're ahead, congratulations, now you get to sit there and wait for your friends to catch up — or don't, and let the resentment build naturally. Built for friend groups who secretly want to race and pretend it's co-op.
Hardcore - Same as Normal, but there's only one checkpoint per map/world. One. So if you fall near the end, you're doing the whole thing again, and so is everyone else, and everyone knows exactly whose fault it is.
Each mode keeps its own separate save — so switching from Hardcore to Chill won't save you from the progress you already rage-quit on.
----------------------------------------------------------------------------------------------------------------------------------
Color Customization - A full color wheel, so your car can look exactly how you want
Car Customization - make your car look good before it goes off a cliff
Plush - Give your car some plush. It won't help you drive, but it'll look great falling off a cliff
Emotes - A whole toolkit for rage-baiting your friends mid-crisis
Free Move Drone - Detach from the car and float around freely to spy on your friends, or just watch them suffer from a better angle
Spectate - Watch your friends suffer whenever you want, not just after you've fallen off yourself.
Proximity Voice Chat - for real-time negotiation and real-time regret
Couch Local play - argue in person instead of over the internet
Online Multiplayer (2-10 players, 2 players per car) - more cars, more friendships on the line
Controller Support
----------------------------------------------------------------------------------------------------------------------------------
Every world has its own gimmick — and its own new way for the two of you to fail.
and 2 more maps (NO SPOILERS)
----------------------------------------------------------------------------------------------------------------------------------
Unlock new cars and plush to make your chaos look good. Equip different cars as you unlock them, then decorate with plush — front, back, or riding on top — so everyone can see exactly whose car is about to go flying.
(AND MORE)
(AND MORE)
----------------------------------------------------------------------------------------------------------------------------------
Look, we know what we made.
This is a rage game. You will get mad. Your friend will get mad. At some point you will both be mad at each other simultaneously, over a car, that isn't real, in a game, that you paid for voluntarily.
Here's the thing though — rage games are usually a solo sport. You fall, you scream, you blame yourself, you try again. We thought: what if there were two of you to blame instead? Turns out that's a lot more fun. Nothing hits quite like turning to your friend after falling off a cliff for the eighth time and going "that was YOU" while knowing, deep down, it was actually you.
So yes, you will rage. You will also laugh, mostly at your friend's suffering, occasionally at your own. That's the deal. That's the whole game.
If you've ever rage-quit something like Getting Over It and came crawling back for more — welcome home, we made this for you. If you haven't: buckle up, grab a friend, and prepare to test a friendship over a toy car.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。