GAME DETAIL
Ezekiel
Ezekiel is a clasic first person shooter that sticks to the fundamentals: satisfying weapons, eccentric enemies and cool environments. No annoying cutscenes, no cringe-worthy writing, and no taking control away from the player. Just pure chaos, carnage and a killer soundtrack.
このゲームについて
Steamの詳しい説明を読む
Ezekiel is an upcoming high-intensity "Boomer Shooter 2", a spiritual successor to the golden age of ’90s Build Engine first-person shooters like Blood and Duke Nukem 3D. It reimagines that era as if it had received a proper mid-2000s sequel, one that actually delivers on that promise.
Advanced Enemy AI & Complex Combat Interactions
Enemies aren’t just bullet sponges. Each type has unique behaviors, tricks, and reactions, ensuring no two fights play out the same. Expect ambushes, flanking maneuvers, and emergent chaos.
Multi-Purpose Arsenal with Tactical Depth
Every weapon features multiple firing modes and additional utility, including rocket-jump-style movement tricks for level traversal.
Detailed Gibbing & Gore System
Every shot has weight. Limbs fly, bodies explode, and the battlefield becomes a visceral mess. Bodies and blood persist letting you admire your carnage after the fight ends.
Features advanced volumetric blood effects and dynamic wound/dismemberment based on hit location.
Chaotic, Brutal, and Over-the-Top Based Action
A symphony of destruction where explosions rip through crowds, limbs fly with exaggerated gore, environments are full of stuff to destroy and screen shake is applied liberally.
Expansive Multi-path Levels
Large levels that don't feel like a cutscene corridor and respect the player's ability to navigate without a GPS marker in their face complete with Half-Life style set pieces and environmental storytelling.
Bold, Experimental Soundtrack
A sonic assault blending head-banding djent-inspired 8-string guitars with nomadic folk influences. Hypnotic, aggressive, and unlike anything else in shooters.
No Hand-Holding
NOT an arena combat game
NO pulling health/ammo out of thin air: scavenge, retreat, be clever
NO health regeneration
NO X-Ray vision
Survival is earned, not given.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 86人 | 最終観測:2026年9月1日 15:45(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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