GAME DETAIL
Stoneseeker
Descend a procedurally generated dungeon in this first-person RPG, with the soul of an immersive-sim.
このゲームについて
Steamの詳しい説明を読む
Descend into a shifting labyrinth in Stoneseeker, a first-person dungeon crawler built around immersive sim principles and procedural design. Each floor presents problems rather than scripted solutions. There are no quest markers and no fixed outcomes, only situations you must read, exploit, or survive.
Encounters can be approached however you choose. Weapons double as tools. Vents can be crawled through, doors can be forced open, and puzzles do not always require the intended solution. An ancient lock might reward careful observation or a well-placed charge of dynamite. With every successful run, new mechanics are introduced, reshaping how future floors can be tackled.
You are not entirely alone. A sentient floating prism known as The Guide follows you through the dungeon, offering commentary, insight, and occasionally questionable advice. Whether it is truly helping you or guiding you toward something else is left unclear.
Key Features
Player-Driven Problem Solving
Every room supports multiple solutions. Climb, break, sneak, or improvise. The dungeon responds to player intent rather than enforcing a single path.
Procedural Dungeon Generation
Each run reshuffles layouts, biomes, puzzles, and routes using a mix of handcrafted logic and procedural systems. Structure remains consistent while outcomes change.
Tactical Gear
Weapons are more than damage dealers. Their physical properties can be exploited in the environment. Trigger mechanisms at a distance, manipulate momentum, or reach otherwise inaccessible spaces.
Evolving Mechanics
New tools and systems are layered in over time, steadily expanding the range of strategies available and altering how earlier challenges are approached.
The Guide
A persistent companion that provides tutorials, narrative context, and cryptic warnings. It can also be killed if you decide that is necessary.
Voxel / Low-Poly Art Style
Clean geometry paired with heavy atmosphere. Each biome, from ancient catacombs to collapsed mines, has a distinct visual identity and tone.
Skill-Based Progression
Progression is driven primarily by player understanding. What ends a run early on may become trivial later, while the dungeon continues to introduce new pressures and complications.
WISHLIST the game NOW or continue browsing, the choice is yours.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
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