GAME DETAIL
The Hole Story
A girl aided by her trusty shovel embarks on a riddling quest to find a missing princess. Girls Make Games 2014 Grand Prize Winner!
このゲームについて
Steamの詳しい説明を読む
The Negatives, Girls Make Games class of 2014
Story:
When an unsuspecting young girl finds herself transported to a mystical world, she must rely on her trusty shovel and quick wits to find her way home.
After digging up a strange portal in her backyard, budding young archaeologist Wendy falls through time into a strange new land. She quickly discovers that her best chance of returning home is to rescue Alonna, a princess who has gone missing from the kingdom. Her goal in mind, Wendy sets about resolving the problem the best way she knows how – by digging of course!
Features:
The Hole Story is a top-down RPG fantasy adventure created by a talented group of young female designers. Players solve puzzles by exploring the world and digging up clues in order to move on. As you progress through 15 increasingly difficult challenges, you’ll meet a host of humorous characters, unlock secret levels, and earn experience that can be put towards player customization and gear upgrades. Furthermore, clue and item locations are entirely randomized, so no two experiences will ever feel the same!
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“A sharp-witted game with mind-bending riddles, The Hole Story is a beautiful testament to the immense talent contained in gaming’s youngest creative minds.” – Laila Shabir, Founder, Girls Make Games
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About Girls Make Games:
Girls Make Games is a series of international summer camps, workshops and game jams designed to encourage girls to explore the world of video games. With the help of growing list of partners like Google Play, DoubleFine and the Computer History Museum, we're determined to address the gender gap in the games industry, one camp at a time.
Awards:
The Hole Story won Grand Prize at the Inaugural Girls Make Games Demo Day hosted at the Computer History Museum in Mountain View.
After 3 weeks of hard work, 5 teams of young game developers pitched their game prototypes to industry veterans:
Tim Schafer, Founder, Double Fine Productions
Kellee Santiago, Head of Developer Relations, OUYA
Shazia Makhdumi, Head of Strategic Edu & Kids Partnerships, Google Play
Tracy Fullerton, Chair, Interactive Media & Games Division, USC
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Press:
Polygon:
Gamasutra:
IGN:
Joystiq:
GameSpot:
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Visit our Kickstarter Page:
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 57.14% / 21件 取得:2026年8月29日 12:56
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月25日 05:08(61日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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