GAME DETAIL
Vaengr
An unforgiving 2D speedrun-platformer: die, restart in a blink, chase the perfect run. Every card is both a weapon AND a movement skill, use one up and you lose both. For fans of Neon White's card-speed and Hollow Knight's pogo control.
このゲームについて
Steamの詳しい説明を読む
⚔️ Cards, attack and movement in one.
Every card gives you a card-attack and a movement skill: dash, double-jump, bomb-launch. Both share one lifespan, run out of ammo or movement, and the whole card is gone.
[GIF: a card's attack + movement]
🌊 The closer, the harder.
Card attacks weaken with distance, brutal up close, almost nothing from afar. So you plan and test how close you really need to get. Every enemy is a decision.
[GIF: same attack, close vs. far]
🚪 Kill everything. Open the way.
Only when every enemy is dead does the portal open, and the level is done.
[GIF: final kill → portal opens]
🩸 A flow you have to earn.
Tight controls, no mana, no stamina, no input lag. Pogo, wall-jump and slash flow into each other until a whole run feels like one fluid motion. That feeling is what you're chasing.
[GIF: one clean run, start to finish]
🪶 Earning her wings.
Vaengr wasn't born with wings. She's earning them, one run at a time.
Summary
Two powers per card, one attack and one movement (dash, double-jump, bomb-launch)
One lifespan, run out of ammo or movement, and the whole card is gone
Different cards, each plays differently
The closer, the harder, card attacks weaken with distance
Plan & test, how close you really need to get; every enemy a judgment call
Kill everything, the portal opens only when every enemy is dead
Tight controls, no mana, no stamina, no input lag
Pogo, wall-jump, slash, movement and combat flow into one
Satisfying flow, a whole run like one fluid motion
30–90s levels, instant restart, no waiting
Global leaderboards, bronze / silver / gold
Hand-made pixel art, no AI in the art
PC / Steam
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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