GAME DETAIL
PATIENT ZERO
Enter high-risk extraction zones, plant containment bombs, and evacuate before the area is wiped out along with you and your team. Every decision matters. Death is permanent. A hardcore 6-player cooperative horror experience where survival is never guaranteed.
このゲームについて
Steamの詳しい説明を読む
PATIENT ZERO is a hardcore 1–6 player cooperative horror game built around containment, extraction, and irreversible failure.
Enter active quarantine zones, locate viral epicenters, plant containment charges, and evacuate before the area is erased along with you.
The infection adapts. Time runs out.
Every decision matters. Death is permanent.
Run. Hide. Coordinate. Do not hesitate.
ORIGIN
Set during the first hours of the outbreak, PATIENT ZERO places you at the center of the incident before the world knew what it was dealing with.
You are not heroes.
You are a response team sent to clean up something that should never have existed.
Through sealed facilities, emergency logs, and abandoned extraction points, uncover how the virus escaped, who authorized it, and why some areas were never meant to be contained.
HOW IT PLAYS
LOCATE → CONTAIN → EVACUATE
Scan the environment to identify active infection zones.
Secure access points and plant containment bombs before escalation.
Hold your ground as the area destabilizes.
Evacuate before the quarantine protocol activates.
Fail to extract in time, and the zone is wiped clean with you still inside.
COOPERATIVE HORROR
1–6 player co-op with proximity voice chat.
The infection hears you. So does everything else.
Communication matters. Panic kills.
Stick together or split up and risk losing teammates permanently.
When someone dies, they are gone for the run.
ESCALATION SYSTEM
The longer you stay, the worse it gets.
The virus mutates and becomes more aggressive each phase.
Environments degrade, lights fail, and escape routes collapse.
Containment becomes harder the closer you get to success.
Speed is safety. Hesitation is fatal.
TOOLS AND SURVIVAL
Limited-use containment gear to slow or redirect threats.
Environmental interactions to create temporary advantages.
No overpowered weapons. You are here to contain, not fight.
Every item you bring has a cost. Every mistake drains time.
REPLAYABILITY
Dynamic infection locations and randomized objectives.
Unpredictable events that change each run.
No two extractions play the same.
A WORLD ON THE BRINK
PATIENT ZERO is not about saving the world.
It is about deciding what must be sacrificed to stop it from ending.
Contain the outbreak.
Or become part of the incident.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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