GAME DETAIL
Regimental Chess
Regimental Chess is a battle game where large armies of chess pieces move and capture in mass formations. Up to 372 pieces in a single battle.
このゲームについて
Steamの詳しい説明を読む
Regimental Chess was generated from the desire to create a solid game emulating the strategy and tactics of battle. Strategy being the art of positioning ones formations. Tactics being the art of how they fight. At first, the creator of this game increased the number of pieces and the size of the battlefield. The quick realization is that chess evolved into, and solidified, into a board 8 squares by 8 squares for good reason. The two small armies are therein locked into combat where every position counts. Increase the size of the field or the army, and all that is lost.
Then came the epiphany: move multiple pieces in formations rather than just one piece at a time. Formations that are governed by rules. Formations that can be broken apart. No point system is necessary. If a formation breaks up or loses pieces through attrition, it simply becomes less effective as a fighting unit until it is either annihilated or becomes too small to remain relevant to the battle.
It then became a matter of experimenting with the numbers of pieces and size of the board to create a balance whereby every formation plays an important role in any given game.
In the Napoleonic Wars, well formed infantries defeated the cavalry charge because horses refused to charge into a wall of bayonets held by foot soldiers that no longer turned to run. But the same densely packed infantry made an easy target for an artillery strike. The artillery, in turn, was itself vulnerable to a cavalry charge. This historic dynamic of rock-paper-scissors underpins the balance of Regimental Chess.
The king is most often captured by a formation of rooks and queens, acting like a heavy artillery. However, this group has a difficult time capturing the king if he is surrounded by his horses. Because of the way they are formed and move, the horses are extremely vulnerable to charge of densely packed infantry. This infantry, in turn, can be quickly wiped out by the rooks and queens. It is all a matter of how many pieces are in each formation, how the formation is shaped and where it stands in relation to its enemies. For this reason, an immediate strike by bishops, albeit sacrificial, is best intended to wipe out as many rooks, queens and horses as possible, break up their formations and thus reduce the opponent’s offensive and defensive capabilities.
Multiple Board Regimental Chess emulates the battle a general must wage along a broad front, with multiple divisions and commands, each carrying out and issuing orders. Each division protects the flank of the next division. Forces must shift along the backfield to defend against points of attack, or to mass forces and attack where opportunity presents itself.
After all is said and done, we’re extremely pleased with the game we’ve created and we hope you enjoy it as much.
If your intellect has a brutal streak, or your brutality has an intelligent edge, this is the game for you.
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 54.98% / 331件 取得:2026年8月29日 15:43
プレイ時間の目安 約4.8時間 Steamの好評レビュー100件から推定 信頼度:高
ATTENTION
注目度メトリクス
プレイヤー推移
1人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 02:01 | 0人 |
| 09/21 04:07 | 1人 |
| 09/21 06:27 | 0人 |
| 09/21 10:43 | 0人 |
| 09/21 13:51 | 1人 |
| 09/21 16:02 | 0人 |
| 09/21 18:15 | 0人 |
| 09/21 20:18 | 1人 |
| 09/22 00:29 | 0人 |
| 09/22 02:34 | 0人 |
| 09/22 09:07 | 0人 |
| 09/22 11:25 | 0人 |
| 09/22 13:31 | 1人 |
| 09/22 15:36 | 0人 |
| 09/22 19:46 | 0人 |
| 09/22 21:54 | 0人 |
| 09/23 00:15 | 0人 |
| 09/23 02:23 | 0人 |
| 09/23 04:28 | 0人 |
| 09/23 08:45 | 1人 |
| 09/23 11:01 | 1人 |
| 09/23 13:11 | 1人 |
| 09/23 15:14 | 1人 |
| 09/23 17:20 | 2人 |
| 09/23 21:32 | 1人 |
| 09/23 23:37 | 1人 |
| 09/24 01:43 | 1人 |
| 09/24 03:47 | 1人 |
| 09/24 05:56 | 1人 |
| 09/24 10:41 | 1人 |
| 09/24 13:06 | 3人 |
| 09/24 15:11 | 1人 |
| 09/24 17:20 | 2人 |
| 09/24 19:26 | 1人 |
| 09/24 23:37 | 1人 |
| 09/25 01:41 | 1人 |
| 09/25 05:42 | 1人 |
| 09/25 09:10 | 1人 |
| 09/25 11:16 | 1人 |
| 09/25 13:21 | 1人 |
| 09/25 17:48 | 1人 |
| 09/25 19:53 | 1人 |
| 09/25 22:06 | 1人 |
| 09/26 00:12 | 1人 |
| 09/26 02:17 | 1人 |
| 09/26 06:55 | 2人 |
| 09/26 09:04 | 2人 |
| 09/26 11:44 | 1人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/21 02:24 | 915人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年9月26日 11:44(1時間以内) |
| 24時間ピーク | 2人 | 推移集計中・直近7日 57件 |
| Steamフォロワー数 | 915人 | 最終観測:2026年9月21日 02:24(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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