GAME DETAIL
International Trading League
International Trading League is a massively multiplayer economic simulation where you build an industrial empire across the globe. Produce, trade, and dominate markets in real-world cities.
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AIThis game is AI generated - models, sourcecode and UI have been built automatically.
DEMO
The demo does always reflect the currenct state of development. The game is still in alpha state - some features are missing and bugs may occur. Some of the buildings do not have any effect yet.
As soon as the main game gets released, the demo will stop functioning and all data will be wiped.
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International Trading League is a massively multiplayer economic simulation where you build an industrial empire across the globe. Produce, trade, and dominate markets in real-world cities.
KEY FEATURES
BUILD YOUR EMPIRE
Construct over 40 different building types on a 48×48 city grid — from farms and mines to steel mills, oil refineries, vehicle assembly lines, and power plants. Every building consumes resources, needs workers, and feeds into global supply chains.
GLOBAL PRODUCTION NETWORKS
Chain raw materials into finished goods through realistic production lines:
Iron Ore → Steel → Mechanical Components → Vehicles
Crude Oil → Plastics → Electronics
Grain → Flour → Bread
And over 30 more production recipes.
LIVE MARKET ECONOMY
Every good has a dynamic market price driven by supply and demand across eight cities: New York, London, Tokyo, Shanghai, São Paulo, Lagos, Berlin, and Dubai. Place buy and sell orders, trade with other players, or sell to the AI market.
TRADE & LOGISTICS
Set up trade contracts between cities. Manage shipments, optimize transport routes, and balance inventory across your growing corporation. Compete with other players for market share — or cooperate to dominate entire industries.
WORKFORCE & CITY SERVICES
Hire workers, set production recipes, assign shifts. Keep your city powered, your workers happy, and crime under control with hospitals, police stations, culture houses, and fire stations. Every city has its own wage level, tax rate, and local demand patterns.
MULTIPLAYER ECONOMY
Every player operates in the same shared economy. Prices fluctuate in real time. A glut of steel from Shanghai affects London. Your decisions ripple across the world.
STARTING CAPITAL
Begin with $500,000 — enough for a small operation. Grow it into a global corporation.
PERSISTENT WORLD
The simulation ticks 24/7. Your factories keep producing while you're offline. Come back to find your warehouses full and your bank account fatter — or your supply lines broken and your competitors ahead.
GlobalMarketSim is under active development. Features are added and refined continuously based on player feedback.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月7日 10:20(22日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 14人 | 最終観測:2026年9月1日 21:39(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。