GAME DETAIL
Time Survivor
Action Incremental. Survive against Time while your life energy progressively drains away. Dodge attacks, collect resources and power up your progression through an expansive skill tree, upgrading your stats and unlocking powerful abilities. How long can you last when death is one heartbeat away?
このゲームについて
Steamの詳しい説明を読む
Goal: survive in the arena fighting against Time and enemies. The longer you survive the harder it gets.
Time Survivor is an action arena incremental, where you have to survive while your life energy increasingly decays over time. If you die you can start over.
To stay alive you have to collect Energy Orbs that restore your energy while dodging and killing enemies.
Every time you die, you can use the collected resources to buy upgrades in the Skill Tree to increase your stats and unlock new skills, making you stronger for the next trial!
The upgrade tree has four main branches:
ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
But be careful—these upgrades also buff the enemies! Don't be too greedy.
MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.
ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.
COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.
From prey to predator
One of the core mechanics of the game is the Dash that you can buy in the skill tree and that you can upgrade during a run. You can damage enemies to kill them and obtain new resources to power up even more!
Every time you reach a new minute mark, a new challenging boss appears!
Will you be able to kill them all?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。