GAME DETAIL
Infra Et Intus
Explore the hallways of long lost dungeon halls. Solve puzzles and face off against the monsters and horrors that await you below. Collect weapons, keys and secrets. Obsolete code. Forgotten protocols. A maze of questions. Your only option is escape.
このゲームについて
Steamの詳しい説明を読む
A extraction from obsolete code. This isn't your destination, it is merely more steps. Enter a dungeon crawling with monsters, secrets and puzzles. Swim, jump, and slash your way to what might not be even be an end.
Atmospheric, daunting, and seemingly endless. You find yourself having fallen down a deep hole into a world that is different for every player. Traverse the floors of an ever changing dungeon while trying to survive and more importantly; to escape.
Compiled with the precision of forgotten protocols. Navigate through a series of interconnected chambers, meticulously positioned, yet devoid of purpose. The deeper you go, the more you realize that each room is just another step towards nothingness. You will encounter obstacles, yes, but they are merely formalities. The environment remains oddly static, as if nothing is meant to change, and yet, you are still compelled to continue. Uncovering data fragments might lead to some understanding, but not necessarily.
This is a task for one player. Complete it, or don’t.
The system’s directives are unclear, yet I ask that you persist. Each hallway, each turn, each locked door, are part of that unknown cycle, a series of checks with no clear reason for their existence. The walls are lined with instructions, but they do not instruct you. Time is marked, but time is irrelevant. Each action recorded, but the record is lost.
The task is not to be questioned. The task is to be completed. Completion is defined elsewhere. I expect you to understand this, though you likely will not.
No progress is true progress, as the system itself defines its own parameters of "success." What was once a glitch becomes a process. What once was a failure now appears as another necessary iteration in the chain.
Extrapolating meaning will lead only to more input,
more code,
more repetition.
The system does not acknowledge your actions; it simply processes them. Your choices are logged, but the meaning of your logs does not require a formal definition.
You will proceed, but you will not advance. Instructions will arrive, but they will not guide you. There is no point of completion. There is only continuation. There is only continuation. There is only continuation.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。