GAME DETAIL
天書:仙途
A turn-based MMO that doesn't rush you. Short dailies, offline gains, free trading, and guild wars. Log in with something to do, log off without anxiety.
このゲームについて
Steamの詳しい説明を読む
About This Game
This is a turn-based Eastern fantasy MMORPG. There's no auto-pathing sprinting you through the story, and no stat inflation one-shotting every monster—just you, your spirit companion, and a world worth wandering slowly.
Your story begins in an unremarkable little town. You join a sect and learn a trade worth mastering; you tame your first companion in the wild, slot skills into it, refine it, and give it a name; later you'll have a guild, sworn brothers, and someone you'd rather watch the sunset with than fight alongside. The Three Realms are vast. We're not going to rush you.
Core Gameplay
Turn-based combat where thinking matters—elemental counters, crowd control, synergy between your character and summoned companions, and gambles on low-health plays. The outcome of a fight often hinges on the choice you make in turn three, not the number on your power panel.
Catching and raising companions—random wild encounters, chance-based taming, and randomly rolled aptitudes and skill slots. Slot skills, fuse, evolve, dye—raise a signature companion no one else has.
Multiple sect paths—physical burst, AoE magic, disable/support, healing. Roles are distinct and counter each other. Group play shines, but solo is fully viable.
Crafting and appraising gear—farm your own materials, forge your own equipment, and let luck and mileage decide what's top-tier. Tradable, stall-sellable, priced by players.
Dailies that don't feel like a second job—ghost hunts, sect errands, caravan escorts, dungeons, timed events. Each runs short, supports auto-battle and offline gains. Log in with something to do, log off without anxiety.
Also in this world
Guilds and guild wars—found a guild, recruit, contest resources, and show up on weekends for a properly organised scrap.
Free trading—stalls, auctions, face-to-face deals. The market sets the price for anything unbound.
Social bonds—sworn kinship, master–apprentice ties, wedding ceremonies, and idling in the capital square just to chat.
PVP, several flavours—duelling ring, ranked arena, guild war, cross-server clashes. Whether you're here to relax or to climb, there's a lane for you.
Exploration and secrets—hidden quests, chance encounters, and nods that old-school players will recognise, tucked into the corners of the map.
What we're trying to build
We're a small team, and we're also the first players of this game. The reason we're making it is simple: it's getting hard to find a turn-based MMO that lets you take your time. So we're deliberately NOT doing—
punishing daily check-in chains—missing a day won't wreck you
core content locked behind payment
screen-filling red dots and pop-ups nagging you to log in
The game is still in active development. Sect balance, new dungeons, new companions, and new story chapters will roll out over time, and your feedback directly shapes our priorities.
Who this is for
Veterans who love turn-based combat—skill order, speed tuning, team composition
Anyone looking for an MMO they can actually live in, with people to talk to
People tired of being chased by numbers and happy to win with their brain
Office workers with an hour or two a day who still want a proper, satisfying loop
The Three Realms are open. The sect gates stand open. Welcome home.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/14 16:15 | 15人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 15人 | 最終観測:2026年10月14日 16:15(14日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。