GAME DETAIL
Absorber 2
Every monster you defeat leaves something behind. Absorb its skills and spells, fuse them in the Merge Laboratory, and grow into something no class could ever be. A lighthearted idle RPG with real build depth: the sequel to Absorber.
このゲームについて
Steamの詳しい説明を読む
You are what you absorb.
Every monster you defeat leaves something behind: a piece of its strength, a trick it knew, a spell it cast. Take it. Keep it. Make it yours.
Absorber 2 is a lighthearted idle RPG where you start as almost nothing and grow by consuming everything in your path. There are no classes and no character levels. Your build is whatever you've eaten, and how cleverly you put it together.
Kill. Absorb. Become.
Each kill grants part of the enemy's attributes and unlocks its signature abilities. Did that Troll regenerate a little too well? That's yours now. Did the Goblin Tinker keep building turrets? So do you.
Build something weird
You only have a few slots and far more skills and spells than will fit. Stack thorns and armor until enemies break on you. Raise totems and towers until the battlefield fights for you. Bleed for power as a blood mage, or line up one perfect, ridiculous critical hit. Pieces from completely different monsters combine in ways that make sense only after you've tried them.
The Merge Laboratory
From your second run on, you can fuse absorbed abilities into stronger ones. Recipes share ingredients, so every merge locks other paths out. There is no perfect answer, only your answer.
Keep moving
Every enemy gets tougher each time you kill it, but its reward stays the same. Farming one corner stops paying off, so you push outward across a map full of slimes, goblins, wolves, marsh creatures, elementals and stranger things. Waiting at the end of each tier: a boss like the King Slime or the Cinder Sovereign.
Start over, stronger
Beat the boss, then prestige. Spend your points in the prestige tree on attributes, more slots, new systems and quality-of-life upgrades. Your Codex keeps everything you've learned, so every run starts smarter than the last.
Plays itself, never plays for you
Fights run on their own on a small tactical board where position, range and turn order matter. Close the game and come back later: the time you were away is played through, fight by fight, by the same engine.
Absorb attributes, skills and spells from every enemy you defeat
No classes, no levels: your build is your collection
Fuse abilities in the Merge Laboratory, where every recipe is a trade-off
Dozens of hand-made enemies, each with signature abilities
Tier bosses, a prestige tree and a growing Codex
Auto-battles on a tactical board, with full offline progress
The sequel to Absorber
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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