GAME DETAIL
Unsung Heroes: Card Wars
This is an auto-battler game featuring large turn-based elements with small real-time aspects, and it has an off-battlefield growth system. Develop your camp, upgrade your characters, refine items, freely combine cards during battles, and use well-timed construction to complete levels.
このゲームについて
Steamの詳しい説明を読む
"Heroes Unnamed: Card Wars" is a unique auto-battler game with RPG elements. In this game, there is no fixed card combination. Instead, players need to adjust the cards in their hands in real time according to the battle situation and complete the game challenges by combining available buildings.
"Regarding the Camp System"
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Warehouse and Travel Loading System: Storage slots will increase as the game progresses.
Camp Construction System: Different types of NPCs can be recruited after construction.
NPC Recruitment System: It provides functions such as crafting, trading, and refining.
Comrade Recruitment System: Appearances are randomly generated, and each teammate has independent equipment and skills.
Quest System: Provides information related to current tasks.
Small Map Prompt System: Allows you to view the positions of your own side, the enemy, and dropped items.
Team Formation System: Items can be allocated, and the positions of team members can be adjusted.
Level Difficulty System: Levels of different difficulties will increase in length and have different enemies.
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"Regarding the Battle System"
Card Awakening System: One card will be restored at fixed intervals.
Card Conversion System: Different types of cards can be converted, sold, cast, or combined according to the needs of the battle.
Double-sided Construction System: Provides different resources, services, and battle support. Influencing factors include sequence, stamina allocation, and bonds.
Exploration Round System: Each round provides benefits, restoration, day-night rotation, and an increase in the number of enemies.
Mercenary Teammate System: You can choose between fixed teammates or mercenary teammates. Mercenaries provide training upgrades and the rebirth of support cards.
Team Management System: Team members can be removed and positions can be adjusted.
Auto Battle System: No movement operation is required, and you can focus on strategy.
Enemy Generation System: Fixed positions or moving and tracking.
Random Event System: In each level, there will be events at random positions, and team stamina needs to be consumed to obtain rewards.
Random Resource System: Random resources at different positions will be obtained in each level.
Road Switching System: Choose different directions to avoid or engage in battles.
BOSS Challenge System: Only appears in the challenge mode.
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"All in all"
This is a indie game that attempts to explore new gameplay. It hopes to bring players a different gaming experience. Updates and fixes will be made according to feedback in the future.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 66.67% / 3件 取得:2026年9月19日 14:12
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 02:51(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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