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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea Temples
Pathfinder RPG - Campaign Setting: Inner Sea TemplesHouses of the HolyNearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing,
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Pathfinder RPG - Campaign Setting: Inner Sea Temples
Houses of the Holy
Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike.
Pathfinder Campaign Setting: Inner Sea Temples helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favored by the resident priests.
This book contains details on the following temples:
The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal.
Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero.
The First Colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto.
The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves.
The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor.
Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin.
Inner Sea Temples is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily adapted to any fantasy world.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Connor Bates
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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