GAME DETAIL
Brainrot's HAMSTER GAME
a silly free endless runner depicting the 1:1 experience of a hamster
このゲームについて
Steamの詳しい説明を読む
Introducing a new type of endless runner...
...the (very real) endless struggle hamsters experience on a day-to-day basis.
Jump from platform to platform, nimbly avoiding lava as you try to survive as long as possible to reach a new high score! A surprising amount of depth is found in its simple mechanics, making it a game all about mastery. Learn the tech, become the hamster, and reach the top of the leaderboards!
It's a singleplayer game, but it's a very social game too. Compete against your friends and family, flaunt your scores, and share tips as you go.
Features
Take your shot at the DAILY HAMSTERDLE—a new gauntlet generated every day. Here, you compete against players across the globe for the top spot of the day, however you only get 3 attempts so make sure they count!
Complete ACHIEVEMENTS to unlock silly SKINS and colorful PALETTES to mix up the gameplay and impress your friends who don't even know how to unlock them. (More skins coming soon...)
Personal Note from the Creator
Apologies if this is cheesy or pretentious but hey this is my game I do what I want...
This game has taught me what it means to create. The value of art, I feel, comes when you can feel the presence of a soul within. When you create art, you impart your identity into it simply by virtue of you creating it, meaning in effect, it becomes an extension of yourself. Therefore, to reach down and express yourself to the fullest extent into your creation you must also understand yourself to know what there is to express. For me this has meant working on my habits, my connections, my worldview, and everything I can possibly do to be happy, because only by thoroughly enjoying the creation process will that joy be reflected on the other side. This has been my first big project I've ever released and I think it does feel authentically myself, but I definitely ain't stopping here. No art is perfect because no one can be perfect—all we can we do is strive to create bigger and better things by continuously trying to be bigger and better ourselves.
I urge you to create something, to experience the pain, the embarrassment, and the deep sense of fulfillment that comes from dedicating your entire self to something and ascribing your identity to it for all the world to see. I've definitely felt like I've come out the other side a better person. I've worked with such beautiful people to be here, especially my good friend Kenneth who did all the art, music, and more, and I feel by going through this difficult self-reflective journey together, we've really gotten to know a deeper side of one another. Without him and everyone whose supported me, I could not accomplish anything close to this, so thanks guys :D and with all that said...
I genuinely hope playing this game brings some value to your life.
-Ethan
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 92.59% / 27件 取得:2026年9月19日 08:33
日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月19日 08:33
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 11:21(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。