GAME DETAIL
Emotional Combat: Ratio V Motus
Ratio V Motus. Reason versus Emotion. You play as Logic itself combating emotions and fighting in the war that has been fought for as long as humanity has existed; Logic Versus Emotions.
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Overview: Ratio V Motus. Latin for Reason V Emotion. Logic is the strongest weapon against emotion and thus, your logic must survive combating the mind of emotions. Mimicking the emotional development through ones life, the balance between Reason and Emotional must be kept in order to mature. Mature to victory
Design: A third person combat action and adventure
How to play:
4 Regions are accessible by the Logic Region. This is your place of refuge but once you enter the emotional region, the only exit is your entrance. As for now, the bridge between regions is the emotional orb. Each Primary emotion has an orb with a logic orb being the bridge between emotional regions and to the logic region
Continue through each region taking out each of the bosses. Defeating the bosses right now doesn't do anything but that feature will be added soon.
The weapons you do have to help you fight is you melee (left click and right click) plus 4 abilities which are
Rationalize: Convert Resistance to health and spawn turret which inflicts damage on emotions but uses 1 mana
Harvest: Convert Resistance to Mana without loss except makes you more exposed to emotions
Deductive Logic: Concentrated ranged weapon with the cost of a decent amount of mana
Inductive Logic: 360 attack with the cost of significant amounts of mana
Anger Region:
Chasing of Hate: Large in quantity but fragile anger
Sprouts of Rage: Tall sprouts manifesting anger into damaging rage.
Fixed Resentment: Fixed in place and directed to what they resent damaging from afar
Pure Vengeance Boss: Pure manifested anger. Damaging in all ways
Happiness region:
Leading Optimism: Faster and taller directing forward
Sweet Relief: Small and but releasing the damaging pressure
Piercing Gratitude: Fixed forwards what is appreciated, resistant to damage
Joy Together Boss: Happiness in its fixated form. Most damaging to Logic.
Sadness region:
Disappointed Spirit: Plain and simple not meeting expectations
Shattered Alone: Shattered pieces floating alone
Unplaced guilt: Such in quantity, its unclear what is guilty
Utter Despair Boss: Made of the tears of sadness
Sadness region:
Tough Love: Love so strong, its resistant to cuts
Seeds of Affection: Constant non stop affection
Full Devotion: Devoted to showering you with Love and Affection
Do you have what it takes to fight your emotions?
Please Note: This game is in very early development and updates are very frequent including more content and bug patches daily to weekly depending on significance
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月7日 16:50(18日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月2日 04:07(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
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