GAME DETAIL
Everstead: Origins
Everstead: Origins is a unique idle simulation experience that allows you to watch a self-sustaining village evolve over time. Without direct control, you observe the settlers’ daily routines, social bonds, and the consequences of their decisions in a fully autonomous world.
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About the Game
Everstead: Origins is a unique idle simulation experience that allows you to watch a self-sustaining village evolve over time. Without direct control, you observe the settlers’ daily routines, social bonds, and the consequences of their decisions in a fully autonomous world.
Settlers
Every settler is unique — with individual traits, preferences, and organic routines. They wake, work, rest, socialize, and even form relationships or rivalries. Needs such as hunger, thirst, energy, and social fulfillment dynamically shape their mood and behavior. Settlers gain and lose weight, form families, and react to the environment around them.
Buildings
Structures in Everstead: Origins naturally age over time. As they decay, settlers will attempt repairs or eventually rebuild them from scratch. You don’t place buildings manually — instead, your settlement makes these decisions based on needs and available resources. All construction, maintenance, and even demolitions happen autonomously.
Nature
Immerse yourself in a stylized world filled with natural diversity. Different landscapes offer varied resources and opportunities. The ecosystem includes wild animals, diverse tree and plant species, and fully simulated fishing zones. Over 20 fish species can be caught based on the type of water body — from streams to lakes — each with distinct size and weight variations.
Weather & Time
Experience the passage of time with a dynamic calendar system, full day-night cycles, and seasonal changes. Weather impacts settler behavior and needs, adding layers of complexity to their lives. From rain that dampens moods to cold seasons requiring shelter, nature is more than just a backdrop.
Jobs & Economy
Your settlers will take on a variety of professions — from foresters, stonecutters, and hunters to bakers, innkeepers, and musicians. As your village grows, new roles will naturally emerge. All job assignments are based on a settler’s aptitude and interests — no micromanagement required.
Trade & Visitors
Once your settlement constructs a harbor, merchants from distant lands may begin arriving by ship. These traders bring unique goods and stories, offering valuable resources in exchange for your own surpluses. Over time, the trading system grows deeper — affecting economy, availability of rare items, and even cultural exchanges that shape your village’s development.
Music used for the Trailer:
Woods Of Imagination by Alexander Nakarada | Attribution 4.0 International (CC BY 4.0)
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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