GAME DETAIL
挂机三国-无限升级
Three Kingdoms card development auto chess lineup with battle mode.
このゲームについて
Steamの詳しい説明を読む
Hello everyone, this is a card development competitive game that I developed independently
A game with multiple heroes and equipments based on the Three Kingdoms theme, integrating elements of strategy, placement, leisure, cultivation, competition, etc.
The battle mode is similar to that of auto chess, and unique skills are designed for each general and counselor.
Equipment is classified by rarity using the classic gray, green, blue, purple, orange, and red colors, with red being the best and having the most attributes.
Each general can be equipped with different types of soldiers, which have a restraining relationship with each other. Reasonable configuration will bring obvious benefits in battle.
Carefully designed exclusive weapons for some generals and counselors (to obtain stronger skills and effects), such as Guan Yu's Green Dragon Crescent Blade, Zhang Fei's Zhangba Snake Spear, Cao Cao's Yitian Sword, etc.
Tips:
During the game, you will randomly meet some other players and defeat them to obtain resources.
The color of generals and counselors only represents the strength of their skills and has nothing to do with numerical growth.
Resting troops will provide combat bonuses based on their level star rating.
Resources prioritize troops and equipment.
Daily tasks must be completed.
The [?] button in the game has corresponding instructions.
If you encounter any questions you don't understand, please add my QQ 375776626 for consultation
I have quit my job and am working on games at home full-time. It is inevitable that the games may have some shortcomings. I hope you will be tolerant and encourage me.
If you like this game, please give more suggestions and opinions in the comment section, and I will organize and improve it.
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 45.45% / 22件 取得:2026年9月18日 20:40
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 2人 | 最終観測:2026年8月21日 05:33(40日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
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