GAME DETAIL
Apollyon
1979. P.L.U.T.O keeps sending your team of researchers back through G.A.T.E into the backrooms for deeper expeditions, but they are never happy with the lengths you go to. Nearest exit gets your team back safe. Only the deepest exit will suffice.
このゲームについて
Steamの詳しい説明を読む
Lead a team of up to six P.L.U.T.O. surveyors through G.A.T.E, a portal to the Backrooms created in 1979. Explore hand built rooms stitched together differently each run, stay close enough that your senses stay honest, and push further than the last expedition made it. Stay together. Trust no one.
P.L.U.T.O RESEARCH DIVISION, 1979
G.A.T.E was supposed to be studied, not entered. It was entered anyway.
Your team pushed through into somewhere that does not follow the layout it was built on. Corridors repeat. Rooms exist that weren't in the last briefing. They want you to explore deeper than the last expedition even though you barely made it back.
ONE OF THEM IS NOT YOU
You know the sound of your friends' voices. But do you know who’s using them?
Six surveyors went through G.A.T.E. Something came back wearing one of them. It mimics their appearance, their habits, and their real voice, saying things they actually said.
Just keep counting your team, not everyone walking with you is who they sound like.
TRUST NO ONE
Somewhere below G.A.T.E, something learned to sound like one of you. Move like one of you.
It walks like the person it copied. It behaves like the person it copied. It responds like the person it copied. It doesn't strike when the group’s scared or falling apart. It strikes once everyone's stopped counting.
You won’t even notice when someone's missing, you've already been standing next to the thing that took them.
DON'T SPLIT UP
Company keeps you sane.
Fall behind, get separated, or push ahead alone, and your own mind starts working against you. Darkness closing in. Movement at the edge of your vision that isn't there. Voices coming from the walls.
The longer you wander alone, the less you can trust your own senses.
A PLACE THAT DOES NOT ADD UP
Doors open up to rooms that can’t fit behind them. Spaces connect in ways they shouldn’t, and down isn't always down.
There are no loading screens. You just notice, eventually, that you have gone deeper.
WHAT ELSE IS DOWN THERE
Some things only move when no one is watching. Others stalk you from the cover of darkness or crawl overhead.
All of them are listening. The walls only muffle so much.
FEATURES
Online co-op for up to 6 players through friends-only Steam lobbies.
Proximity voice chat, muffled through walls.
Monsters that hunt through sound and sight.
Hand-built rooms, stitched together procedurally each run.
Seamless level transitions.
PSX-style models, realistic lighting.
No generative AI. Every room, model, texture, and sound is handbuilt.
THE LOOK & OPTIMIZATION
Low-poly PSX style geometry and low-resolution textures, lit by lighting the old games would have never touched. Optimization has taken the main stage with the most usage being centered around the CPU and the GPU really just needs to exist.
HOW FAR DO YOU PUSH IT
Your team has the option to take earlier exits back. That's not what P.L.U.T.O’s goal is. They want you to take the last exit but other exits aren’t in vain.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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