GAME DETAIL
AIgent
AIgent is 1982 style gameplay in a 1982 alternate timeline. Speedrunning 2D hand-drawn pixel art platformer where you need to destroy the satellite on each level by shooting, headshooting or knifing the enemies and collecting their elevator access codes.
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Story
The machines came early - built by man, perfected by themselves, and then they cut us out. CortexSync, the company that gave them minds, lost control... or maybe handed it over. Now they run the networks, the signals, the street and everything else built by humans. You’re a shadow in their building, one of the last with a pulse.
Your control chip has been damaged and your neural charge is limited. Sliding, knifing or focused aim are costly. Be fast, clean and keep your flow to achieve a full brain-to-chip synchronization and be able to freely draw from latent, untapped cortical reserves.
Your goal in AIgent is to destroy the satellite that keeps CortexSync’s AI grid online. Each floor is locked tight, guarded by machine shells wearing human faces. The only way up is through them. Kill them, clone their access code, unlock the elevator. But be warned: if you destroy the body, the chip is lost - choose your weapon wisely. Use the knife for a clean kill, or aim for the head if you need to shoot. Floor by floor, enemy by enemy. Reach the top, destroy the signal, and shut them down - for good.
Gameplay Features
Destroy the satellite on each level by shooting, headshotting or knifing the enemies and collecting their elevator access codes. Manage your neural charges (energy) and chain combos to fill your style meter. Each style rank gives bonuses.
Destroy the satellite on each level.
Shoot, headshot or knife the enemies.
Collect the enemy elevator access codes.
Access codes can only be collected from enemy bodies.
Use headshot or knife to keep the enemy body.
Near future plans
a lot more levels
per-level challenges
better AIgent game progression
Far future plans
AIgent Level Editor with workshop integration
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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