GAME DETAIL
Untitled Automation Game
Destroy every sentient being on a planet far, far away from Earth using automation cubes and a little magic!
このゲームについて
Steamの詳しい説明を読む
UAG is a automation game blended with souls-like mech combat, story and a little bit of magic!
The Back Story
You are Max, a young man in his 20s. Everyone Max loved (except his mom) left him. He had no friends, no interaction with a woman (except his mom), and no future for further education after high school.
After his only friend, Carl, left him for a job in government, Max had no place on Earth.
So he applied to the Galactic Invasion Program with the lowest score possible, so they sent him to the furthest planet with sentient beings that has been detected.
He was sure that he would probably just die while travelling across the universe.
Unfortunately, he didn't die, and now you need to make the planet ready to invansion with killing every sentient being and destroying the planet's resources with your Cubic Automation Systems(TM)! With your best friend and boss, an invasion planning bot named Marvin!
...and also there is a giant mech that you control to kill stuff...
You know, boring things.
General Gameplay
UAG is an automation game that features innovative new mechanics you've probably never seen before. Don't mistake it for one of those factorio clone games filled with stupid conveyor belts.
Because I hate conveyor belts! Pipes are the superior item transport method, and everyone will accept that.
The game’s main loop involves building a factory with automation systems to produce mech parts and upgrade your mech, then using combat mechanics borrowed from souls-like games to defeat extremely challenging bosses and use their parts to create new automation systems.
In short, build machines, defeat bosses, build more machines, defeat more bosses, build even more machines, and so on.
More Gameplay
Vehicle Mechanics!
You can create any vehicle you want, program it with signal systems, and make it do anything you desire!
Ores!
You can mine each ore separately! It's not that important, but no one appreciates it!
Signal System!
This is a system that lets you control how your blocks work with various type of signal blocks. Similar to redstone, but when I tried to create a very simple system like it, I accidentally ended up making a probably Turing-complete computer! And the rest of the system developed accordingly.
If you've researched signal computers, you can even manage your blocks with visual coding!
More Ores!
Well, did I mention that rather than being represented as a large pile, each mine can actually be mined individually?!!!?!?!?!?!1!!?!1 (insert epic ore gif here)
And A Lot More Weird Annoying Mechnanics!
Like this crystal making machine!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
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