GAME DETAIL
Everybody Loves Cake
The whole point of having a pair of hands is to PUNCH DEMON IN THE FACE
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Steamの詳しい説明を読む
📖 Story
You play as Lupus, an unemployed man who became wealthy after investing in cryptocurrency back in 2011. Spending the rest of his life immersed in games and pornography, he is suddenly summoned by an otherworldly entity from another dimension with a mission. However, Lupus is not immediately granted permission to carry out this sacred task.
To prove himself worthy, Lupus must defeat all the demons threatening to destroy the sacred temples scattered across various limbo realms between dimensions. Though tasked as a temple guardian, in every run Lupus often takes on the role of an executioner.
He has no choice, sooner or later, he will be sent to the limbo realms, and if he refuses to fight the demons inhabiting these places, he will be killed by demons on the spot.
What exactly is the entity’s motive? Why choose Lupus, someone so clearly unfit for any kind of responsibility?
🛡️ Character Progression
No traditional XP. No inventory management.
Lupus grows stronger through a unique risk-reward system where his damage output scales inversely with his remaining health — the lower his HP, the deadlier his attacks become. In addition, mastering precise timing by successfully parrying enemy attacks multiple times further boosts his combat effectiveness, rewarding skilled and daring players who can dance on the edge of death.
Key progression mechanics:
Damage increases as Lupus' HP decreases, the lower the health, the higher the damage output.
Successful parries against enemy attacks boost Lupus' damage further.
Encourages high-risk, high-reward gameplay focused on skillful timing and survival.
Progression rewards players who can master parrying and manage low health strategically.
🎯 Goals
Defeat escalating waves of enemies in progressively tougher arenas.
Uncover the hidden story behind "Cake" and the entity controlling the world.
Unlock all endings: multiple narrative outcomes based on your Rank result.
Survive long enough to tell the story.
⚔️ Challenges
Relentless enemies.
No safe healing: healing is easy, but don’t be too naive.
Death isn’t the only progress resetter: Heal too much and you’ll lose your buffs.
Mocking Bird: You won’t get roasted when you die, but when your rank result isn’t an ‘S’.
🕹️ Game Mechanics
Desperation Power Scaling: More damage as your HP drops.
High-Risk Healing: Healing resets your buffs if over 30%.
Death-Based Upgrades: Incremental power-ups unlocked via death milestones.
Arena Combat: Wide, the room is big but the tension is Tight, fast-paced with enemy spread around the corner
Linier Structure: Enemy spawns on same specific location
⏱️ Playtime
1–30 minutes per run
Approx. 4–6 hours to unlock most content, with extra hidden secrets and alternate endings extending playtime to 10+ hours.
🎮 Genre
Roguelike Action | Surreal Comedy Horror | Desperation-Progression Arena Brawler
🧪 Additional Game Modes
Endless Mode: No narrative, pure survival against increasingly impossible odds.
Permadeath Hardcore Mode: One life. One shot. Good luck.
Boss Rush: Fight all unlocked bosses consecutively for leaderboard glory.
🎂 What Makes It Unique
No XP, no loot, no farming — only dying fuels your progress.
Risky healing and desperation scaling creates intense decision-making under pressure.
Dark humor narrative that roasts gaming clichés, roguelike tropes, and pop culture.
Desperation upgrades that carry across runs without traditional leveling.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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ジャンル
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