GAME DETAIL
Dungeon CompAInions
In Dungeon CompAInions, choose a class—Mage, Druid, or Ranger—while AI-controlled allies help you survive waves of enemies. Pause to slow the pace at a cost, or push on for higher scores. Earn upgrades after each round as difficulty steadily increases.
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In Dungeon CompAInions, the player can choose one of three playable classes: Mage, Druid, and Ranger. Each character comes equipped with a main attack weapon and two powerful abilities, which must be used strategically and wisely. The two remaining classes not chosen by the player will be controlled by agents trained through Reinforcement Learning and will accompany the player throughout their journey.
Together, the player and their AI companions must clear rounds composed of multiple enemy waves. Each round consists of five waves, which are triggered continuously during gameplay—unless the player decides to activate the pause button midway through the round. Pausing the game will damage, potentially even kill, the player. This allows for clearing the remaining enemies and helps with not being overrun by hordes of undead. The player will get score for every initiated wave, stacking up with the number of waves cleared without pausing. Thus, the player should choose wisely between staying safe and pausing the game, or being greedy and trying to clear all enemies without a moment of peace.
After completing a round, the player will be presented with three reward options, from which one may be selected. These rewards include upgrades to Attack Damage or Ability Damage, increases in Max Health, reductions in cooldown times, or boosts to movement speed. These upgrades are essential for survival and success.
With every subsequent round, the game becomes progressively more challenging. Enemy strength increases, spawn rates accelerate, and wave intervals become shorter—down to a predefined minimum. This creates a dynamic balance between becoming stronger and facing ever-larger groups of enemies, ensuring the player is constantly tested in both strategy and combat efficiency.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 50.00% / 8件 取得:2026年9月18日 04:03
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 08:52(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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