GAME DETAIL
Rogue Paper Scissors
Three cards, three slots, one simultaneous throw. Read the enemy's tell, commit, and fuse your winners into cards that break the triangle. Then decide whether to bank your loot or push one floor deeper.
このゲームについて
Steamの詳しい説明を読む
Everyone knows the rules. Nobody knows your hand.
Rock beats Scissor. Scissor beats Paper. Paper beats Rock. You have known that since you were six.
Now play it three slots at a time, against something that is also trying to read you, with your deck on the line.One throw, three slots, no take-backs
Each round you commit a card to each of three slots and they resolve at once. No initiative, no turn order, no waiting to see what they do — you choose blind and find out together.
Before you commit, the enemy gives you a tell. It is never the whole truth. Some archetypes lean on one type; some lie about it. Reading the tell is the game.The three types stopped being cosmetic
A won slot pays a currency chosen by the type that won it:
ROCK grants shield — HP you get to keep
PAPER grants glue — the resource that fuses cards
SCISSOR applies bleed — damage that arrives later, whatever they do next
So a hand is not "which card is strongest". It is which payoff you need this floor, and you have to guess right about a card you cannot see.Fuse the winners
Feed two cards and some glue into the forge and get a hybrid: 12 of them, each breaking the triangle in a different way. Glass Guillotine hits for double and destroys itself unless it kills. Mirage Blade forces a draw and denies them the slot. Type Lock tells you what is coming — the most expensive information in the game, and it has to be earned.Bank it, or go one deeper
Loot is not yours until you extract. Every floor you clear, you choose: leave with what you are carrying, or push on and risk all of it.
24 floors, four playable classes, 25 enemy archetypes, 20 relics, 20 scrolls, 20 authored events, 10 curses and 20 ascension tiers for when normal stops being hard.Drawn in code. No AI art, no image files.
There is not a single .png in this game. Every card face, every hand glyph, every hybrid mark, every enemy crest and the background itself is drawn at runtime by about a thousand lines of vector code. That is why it scales cleanly to any resolution, why the download is small, and why it looks like one thing rather than like assets gathered from six different places.
You can check. Look in the install folder.Built for the desk it runs on
Real windowed and borderless modes, real resolution switching, mouse-only play, adjustable text size, and a 1280x800 layout that fits a Steam Deck.A word on the rebuild
0.95 is not a patch. It is a full rewrite, and the reason is in the reviews: several players reported the game not responding to the mouse at all. That is not something you patch around.
It is still Early Access, deliberately. The balance is not finished and the art is not finished, and calling it done while that is true would be the dishonest version of a 1.0. Read the update notes for the whole list — including what is still open.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 55.56% / 9件 取得:2026年9月11日 08:41
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月23日 12:11(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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