GAME DETAIL
Bygoner
A medieval road-movie parable blending rogue-lite action and journey management, wrapped in vintage cinema aesthetics. Follow a nameless knight through the southern lands of the Grand Duchy of Lithuania (modern-day Ukraine) at the beginning of the 16th century.
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Steamの詳しい説明を読む
The game is set in the early 16th century within the southern lands of the Grand Duchy of Lithuania (modern-day Ukraine)—a frontier region where rules are yet to be written and danger can strike without warning.
Bygoner is being developed by a solo developer from Ukraine.
Key Features:
A personal, atmospheric journey: A focused "journey-game" without an open world.
Non-linear progression: A forward-only structure where every step counts.
Curated experience: Compact locations and narrative-driven events instead of aimless wandering.
Grim world-building: Dark, cynical stories and difficult choices with no "right" answers.
Fragmented structure: Designed to be accessible for both short bursts and long gaming sessions.
Tactical combat: Inspired by HEMA (Historical European Martial Arts), seeking a balance between speed, risk, and control.
Development Roadmap:
2023 – Development begins
2025 – Steam page launch
2026 – Demo release
Early 2027 – Early Access launch
2027–2028 – Early Access support and updates
2028 – Full Release*
*Dates and stages are subject to change during development.
❓ FAQ — Frequently Asked Questions
What does the title “Bygoner” mean?
The word is fictional and inspired by the phrase “let bygones be bygones.” It combines “bygone” (the past) and “goner” (someone doomed or as good as dead). The idea reflects the protagonist’s state — he must either overcome his past or be consumed by it. For now, he exists somewhere in between.
Is this an open-world game?
No. Bygoner is a focused journey-game featuring compact locations and forward-only movement.
Does the game feature a "living world" with many NPCs?
No. The game focuses on specific events, distinct characters, and narrative novellas rather than a simulated living world.
Is this a AAA RPG (like Assassin’s Creed or Kingdom Come)?
No. Bygoner is an auteur indie game focused on atmosphere, player choice, and the feeling of a journey rather than massive scale.
How long is a typical play session?
The game is designed to accommodate both short sessions (10–20 minutes) and longer playthroughs.
Are there choices and consequences?
Yes. Your decisions affect the course of events, the locations you visit, and the state of your journey—but don't expect a clear-cut "correct" choice.
Is this an action game?
Combat is a vital part of the experience, but it serves to support the narrative and the journey, not replace them.
Can I backtrack on the map?
No. By design, the only way is forward.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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