GAME DETAIL
Runes of the Abyss
A turn-based roguelike with JRPG-style combat where the heroes are the reason the world is dying — and they don’t even realize it.
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🔥 Runes of the Abyss – A Tactical Roguelike RPG
Delve into a cursed dungeon where every step is a decision—and every battle is your last chance to survive.
Runes of the Abyss is a turn-based tactical RPG with roguelike structure, blending party-building, elemental synergy, and permadeath tension. Assemble a party of four unique heroes, each with their own skillset, and dive into handcrafted dungeon floors where enemies, loot, and allies are randomized every run.
⚔️ Strategic Combat
the turn-based combat in Runes of the Abyss is fast and punishing, rewarding clever synergy and efficiency:
Elemental Affinities – Some skills are tied to an element (Fire, Ice, Lightning, Wind, Earth, and Light). Enemies and allies have resistances, weaknesses, and interactions—exploit them for critical damage.
Buffs & Debuffs – Other skills alter the tide of battle with status effects: slow enemies, poison or bleed them over time, increase evasion, or seal enemy abilities.
Synergy is King – Pair a class that debuffs defense with one that lands massive single-target damage. Use support spells to empower combos, or sacrifice your own party members for forbidden power.
Synergy Runes – Power up elemental combos or buffs/debuffs (e.g., "Shocked enemies take double Wind damage") or enhance cross-class tactics.
🧙♂️ 12 Unique Classes
Each run starts with one hero—but you’ll recruit three others from a randomized pool. With no repeats allowed, each team feels different. Classes include:
Paladin – A sturdy all-around hero with light healing and protective buffs.
Thief – High-risk, high-reward critical strikes with shadowy synergy.
Sorcerer – Unleashes powerful elemental magic but has low physical attacks.
Druid – Balances Light and Earth spells, and regeneration.
Gambler – Uses coins and dice to turn probability into power.
Wizard – Master of time control and magical debuffs.
Monk – Agile and powerful attacker who packs a mean punch but can't equip anything.
Rogue – Focused on evasion, poisoning, and quick-strike tactics.
Ranger – Applies range attacks, bleeds and traps from a distance.
Warrior – A bruiser that deals heavy damage, your typical tank.
Fighter – Simple and strong, with limited magic but great early-game skills.
Cleric – Defensive support who can resurrect allies, but has limited offense.
Each with 8 unique skills, including passives, elemental spells, and synergy tools.
🏰 A Handcrafted World with Roguelike Progression
Explore three distinct acts:
Act I – A crumbling castle of corrupted monsters.
Act II – Crystal mines where ancient energy fuels madness and power.
Act III – A lava-scorched throne where the Warden of Corruption awaits.
Each run reveals fragments of the fragments of truth—until you're ready to face what lies beneath the Abyss.
🧩 Features
💀 Tactical turn-based combat with permadeath tension
🔄 Party randomization for high replay value
🧠 Strategic synergy between elemental skills and classes
💬 Memory shards and dialog events to uncover hidden lore
🛠 Fully built in Unreal Engine 5 with Lumen and Nanite
🔥A clean, low-poly aesthetic with great lighting and mood
🎮 Playable solo with 4-character squad control
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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