GAME DETAIL
Angels Die
Play as a group of female intelligence agents in this turn-based tactical espionage RPG set in 1976 during the Cold War. Build your own characters, get them more and more skills until they become a modern day Leonardo Da Vinci. Unless they die first.
このゲームについて
Steamの詳しい説明を読む
Mood: 1976. Everything is beige. Cigarettes are smoked indoors. Phones are rotary. Trousers have bell bottoms. Every night club has a disco ball. Rust is everywhere.
Background: At the height of the Cold War, an international organization employs a roster of highly trained female operatives. They have access to the best technology and the best wardrobe of the time. They are nicknamed "Angels" because they are legally dead, and have left their past lives behind. Now, their job is to help people.
Genre: Turn-based tactical espionage RPG with permadeath.
Let me tell you what makes the game different from the basic assumptions you may get from the above.
Wide, Not Tall: You can't level up existing skills. The moment you pick one, you're already at the cap. Character growth means picking more skills, not improving old ones.
No RNG: There is no "95% chance to hit" causing you to scream in frustration when it misses. You either have 100% chance of success if you have a skill, or a 0% chance if you don't. No save scumming necessary.
Wardrobe: You don't pick the right weapon and armor for the operative. You pick the right outfit to gain entrance to a boiler room or to a maternity ward. Outfits affect where you can go and can boost skill results.
Reveals: You choose your character's new skills mid-mission, at the moment they're needed. There's a lock in front of you, and you decide if your Angel knows lockpicking. Improving your character is done in the thick of action, not between missions.
Permadeath: In this game, the flavor of permadeath is narrative and voluntary. The narrative part means that every point where an operative can die is handcrafted; they cannot die at random at any point. The voluntary means that there is always another option than sacrificing your operative; you can choose to voluntarily sacrifice an operative in order to achieve a better mission outcome. But there will always be an alternative.
Historical Immersion: Missions will incorporate real world history in 1976-1977. Storylines in the game involve things like the Entebbe hostage crisis, the Concorde supersonic passenger jet, the Arabian oil boom, Mao Zedong's death, a coup attempt in the Seychelles, a new computer system in a Cupertino garage, or growing dissatisfaction with the Shah of Iran. Historical accuracy is considered a cornerstone of the game design.
What's In The Game: You create a roster of female operatives and select a number of them per mission across three gameplay modes: a strategic hex map for regional movement and planning, a tactical square grid for infiltration and skill encounters, and a real-time vehicle mode for lake crossings, car chases and escapes. Each operative is customized with a name, origin, background, appearance, and a set of skills chosen from over 100 options — languages, martial arts, sciences, social skills, technical expertise, and stranger things. Missions are set against real historical events of 1976-1977. Operatives who die in the field are gone permanently.
AI Disclosure: Generative AI has been used to generate code, images and music.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年7月26日 08:56(62日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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