GAME DETAIL
Lightcore Guardians
A compact but content-rich roguelike strategy game where every turn matters — all under 50MB.
このゲームについて
Steamの詳しい説明を読む
Lightcore Guardians is a turn-based roguelike strategy game where enemies telegraph their moves - and you respond with explosive chain attacks. Plan your team’s every move to protect the Lightcore Tower in tightly designed, puzzle-like battles.
The balance of the world was shattered by the awakened dragon. The Lightcore, which sustains all light, was destroyed by the dragon. To protect the Lightcore and defend the Lightcore Tower, heroes, march forth!
As the commander of the Guardians, choose a team of 3 heroes from 9 unique classes — Warrior, Rogue, Archer, Mage, Priest, Paladin, Gunner, Lancer, and Ninja — and defend the Lightcore in a series of procedurally generated tactical missions.
Unlike traditional turn-based games, Lightcore Guardians features a predictive combat system inspired by "Into the Breach": enemies show their next moves before acting, and players must respond accordingly during their own turn. Once the player ends their turn, enemies then execute their previously revealed actions. This design creates a high-stakes, highly strategic experience where foresight is key.
Each battle is a unique puzzle. Protect the Lightcore. Adapt. Survive.
Game Features:
* 9 hero classes with distinct roles and synergies
* Predictive turn-based combat — outthink enemies before they act
* Procedural levels and randomized rewards for endless replayability
* Defend the Lightcore Tower in diverse mission types
* Deep tactics, positioning, and adaptive strategy
* Face powerful bosses in the final battle against the Dragon
Can you hold the line when light is fading?
Each class comes with a unique set of fixed skills. After winning small stages, you’ll earn upgrade rewards — including powerful new abilities. Choosing the right upgrades is key to achieving final victory.
Hello dear players!
I’m a solo developer and also the sole creator of Lightcore Guardians — including all the programming and the art (yes... even though I’m not an artist by trade, just a humble programmer 😅).
This game is inspired by Into the Breach, and it’s my little tribute to that masterpiece. I’ve tried to pack in as much strategy and roguelike goodness as I could into under 50MB.
That said, the game is far from perfect — it has its flaws, quirks, and bugs. I’d truly appreciate your feedback! I’ll do my best to patch, polish, and improve things based on your suggestions.
In the future, I plan to keep building on this project — adding more stages, enemies, skills, rogue upgrades, and new classes. It might take time (solo dev life!), but I’m in it for the long run.
Thank you for playing, and may every run bring you new surprises!
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 66.67% / 3件 取得:2026年9月16日 15:57
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 21:20(34日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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