GAME DETAIL
游戏公司成长记
This is a casual game simulation game. You will run a game company. Through product development, outsourcing development, random events, annual award ceremonies, knowledge competitions, etc., you can accumulate wealth and build your own territory.
このゲームについて
Steamの詳しい説明を読む
Are you filled with boundless curiosity about game development? Do you like running a game company? Do you want to witness the birth of each of your works? Do you want to learn more knowledge that you've never heard before, such as history, astronomy, life, humanities, geography... Then come on, create your own game company and become the brightest star of this era. In the game, you will run a company, and your main source of income mainly comes from product development and outsourcing development. The influencing factors of product development mainly include the various attributes of the employees, the publicity platform, and the number of diamonds used. Early outsourcing development is a good choice, and the income is usually not very high, but the advantage is that the development cycle is shorter. If you start your own product development stage, you can obtain information through market research to maximize your income. In addition, there are four knowledge competitions throughout the year, held in spring, summer, autumn, and winter. Based on the answering situation, you can obtain income. Winning at the annual award ceremony can also get a bonus. Diamonds are obtained mainly through the performance of employees during development or certain random events. The training room can enhance or reduce the attributes of employees through the completion of mini-games. For employees, you can recruit them in the talent market. You need to pay wages monthly. In the employee information, you can dismiss employees, but you need to pay a fee. If you don't pay wages for three consecutive months, the company may go bankrupt. In addition, some small game details will be described in the encyclopedia.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 05:26(37日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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