GAME DETAIL
Beasts of Fortune
A roaming-warband roguelike with procedurally generated units and autobattler combat.
このゲームについて
Steamの詳しい説明を読む
You play as a mercenary band in an open world. Your core tools are exploration, combat, and trade. The world gets more dangerous over time. To keep up, you need practice and perks. To get perks you need score. Score comes from completing goals and beating bosses.
EXAMPLE PLAYSTYLES:
Hire anybody you can, don't be picky about who you fight, fall back while vulnerable, and get your combat-related skills nice and high through use.
Put together a team that travels at high speed, and focus on courier contracts and trade while outrunning stronger enemies.
Focus on stealth, and roam in dense terrains to pick off weak enemies and avoid strong ones.
Get perks (luck of the draw permitting) to specialize in fighting in a particular terrain, or against a particular outlaw gang.
Explore like it's a bad habit, and focus on collecting memories. Some perks scale with memories, so prioritize picking those.
Embrace different types of goals, so no matter what you do, you earn score. Or specialize in just one type.
Get every anti-boss perk you can, and start clearing bosses much earlier than you normally would.
Each playthrough ends on defeat while vulnerable, or at the retirement deadline. Reaching retirement is a victory, but you can beat your personal best score even if you don't.
FEATURES:
Open world travel as a mercenary band.
Auto-battler combat: no direct control over fighters, focusing on team composition and modifiers instead.
Procedurally generated fighter types, so you couldn't run the same composition each game even if you wanted to.
A full system of terrain properties and weather events.
Use-it-to-improve-it skills.
Fighters get stronger with player skills (but not equally).
A trade system with different towns buying and selling different things, as well as offer quality that's random but affected by skills.
Generated contracts and random in-town activities.
Almost 200 perks.
Goals are always voluntary to accept, and will never prescribe a playstyle.
Most goals come with handicaps that affect you for as long as the goal is not completed.
Lenient permadeath: you're allowed to lose a battle, but not twice in quick succession.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 6件 取得:2026年9月16日 14:02
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 05:27(38日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。