GAME DETAIL
World by Word: Adventure
The word-by-word-powered world (literally, every your word = energy) to take adventures on hot air balloon and build settlements (city builder) to play alone or with friends on the same device. How far your curiosity and thinking will take you?
このゲームについて
Steamの詳しい説明を読む
WORDS ARE EVERYTHING
This game is a mix of word game + adventures on hot air balloon + some city building mechanics.
The gameplay heart is simple - to make any action (get fuel, build building, fly etc..) use the last three letters of the previous word to create a new one and entering words will keep your journey going.
HAVE ADVENTURES WHILE LEARNING
The vision is to build an open world and have journeys in that world while learning / remembering new words in native or foreign languages - basically to have fun while the brain will study:)
BUILD & FLY
In this world you can:
fly over landscapes in hot air balloon and research surroundings
build your own settlement - or settlements to support your journey
fight with different, tricky and ever changeable weather, especially wind
research technologies to discover new buildings, improve hot air balloon
customize character you are playing
TWO MODES
If you have:
limited time - play “just fly” mode without any complications of full game.
little more time - play “build & fly” to have technologies tree, create buildings and more complex control of hot air balloon. Progress always saved, so it is safe to abandon game for while and return to it to continue.
PLAY TOGETHER ON SAME DEVICE
Currently game supports playing on the same device on turn based manner - each player plays after another (about 10 people in the game).
One word = one action.
The idea is not compete with each other, but help each other - because you are all traveling together:)
GAME EVOLUTION
I’m developing every mechanics suited specifically for the vision of the game - to make the playing time fun and educational.
Some of them passes test of time and works well. Some of them are not - and will be modified and removed. Every mechanics released has its own error & trial process, and some of the features are based on feedback of the people.
Therefore my promise is quite simple - to evolve the game over time to fit the vision even if it will be played only by small community:)
Will be glad any feedback and opinions:)
How far your curiosity and thinking will take you?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。