GAME DETAIL
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Welcome, Test Subject 0216. The collar on your neck will explode in one hour. To survive, you must quickly raise your scores in Appearance, Wealth, and Power to over 85. If not, you’ll be disposed of. Don't be nervous - This girl, Tomorrow, will guide you. Yet, surviving might come at a cost.
このゲームについて
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Character Introduction
〓 Test Subject GLORY-0216 〓
The protagonist of this story.
Created as part of an experiment to quickly mass-produce “excellent humans,”
everyone simply calls him “0216.”
From the moment he awakens, a bomb embedded in the collar around his neck begins a 60-minute countdown.
If he fails to earn enough points within the time limit, he will be blown to pieces.
With messy hair and a rough, wild personality, he acts purely on instinct.
Until… he meets Tomorrow.
〓 Tomorrow 〓
0216’s “mentor.”
Apparently pulled from human society into the test facility,
she is tasked with teaching 0216 what it means to be “human.”
Expressionless, quiet, and reserved—
yet this very girl eventually does something that leaves 0216 utterly shocked…
Game Background
—Welcome, Test Subject 0216.
In short: the collar around your neck will explode in one hour.
During this time, you must quickly raise your scores in Appearance, Wealth, and Strength.
If your total exceeds 85 points, you will be deemed an “excellent human” and earn the right to live.
Fail, and you will be disposed of as a defective product.
…
Awakening to such a cruel fate fills you with anger and confusion.
At that moment, a girl named Tomorrow becomes your mentor.
Yet the one who is supposed to guide you to excellence has shockingly low scores herself.
What good could such a mentor possibly be?
Just as despair threatens to swallow you, Tomorrow produces a mysterious item—
one that can fulfill both your wishes at once.
As a test subject, your most primal wish is simply “to survive.”
But why, then, does Tomorrow make such an unfathomable wish of her own?
…
Through countless time loops,
set out on this experimental journey with Tomorrow—
a journey to become “human.”
Gameplay
〓 Gacha & Point System 〓
Points are the key to survival. Players draw cards to determine their initial scores.
For example: in the Appearance gacha, drawing a 1-star card grants 10 points.
There are three attributes—Appearance, Wealth, Strength—
each with 3 types of cards:
3-star card = 30 points
2-star card = 20 points
1-star card = 10 points
Card draw probabilities strictly follow the in-game published rates.
So yes—it’s all down to luck!
〓 Map Exploration & Puzzles 〓
Each attribute corresponds to its own experimental field.
As you progress, you’ll gradually unlock different rooms within these fields,
searching for ways to boost your scores.
Certain rooms also trigger main story events.
〓 Branching Storylines & Multiple Endings 〓
The game features 7 different endings, including one true ending.
Clearing the main storyline of each experimental field unlocks its unique conclusion.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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