GAME DETAIL
Spin Tactics
A tactical roguelike where you rig the slot machine. Everything on the board is yours to change, and a good run turns a lucky board into an engine that does not need luck. No real-money gambling, no microtransactions.
このゲームについて
Steamの詳しい説明を読む
Spin Tactics is a strategy game wearing a slot machine. Press spin without a plan and you will lose every time: the reels only decide what you have to work with, and everything after that is yours to change.
Each spin fills the board with symbols, and your Live symbols score, earn gold and drop Gems the moment they land, whether or not they are part of a combo. Three or more connected symbols of the same colour form a combo that scores when you end the round, from SMALL up to GALACTIC at eleven symbols or more. You unlock more of the board as you go, and you choose when to stop spinning and bank what you built.
Each round gives you a limited number of Actions, and spinning and swapping both cost one. Spinning always earns something from your Live symbols, but it can also break up a combo you had already set up. Saving your last Action for a swap is often worth more than one more spin.
Gems are how you rig the board. Change a symbol's colour so it completes a combo it had no business being in. Change its timing so it fires during the spin instead of waiting for the end of the round. Clone a good symbol onto a bad one, add a Gem slot so it can take more, or trigger one instantly. Gems stay on their symbol for the rest of the run, so a symbol you fix in round two is still earning in round nine.
Then there are the Companions. You equip eight and keep four more in your bag, chosen from over a hundred. Some grow stronger every time a combo lands, some give you gold for Actions you did not use, and some boost whichever Companion sits next to them, so placement order matters. Many need time to scale or a support Companion beside them, which makes finding one early worth more than finding it late. You will not get the Companions you planned for, so a run is about making the ones you find work together. Anything you do not want goes into the Black Hole, which pays you for it: a Companion, a symbol, a Gem. The engines that survive earn gold and Gems as well as score. Build only for score and you will be broke the whole way.
Levelling up mid-round hands you a Companion. Jackpots build as you play and become easier to trigger the longer a run goes, and each one lets you pick from a premium reward pool. You choose your own route between encounters, and harder encounters pay better. Bosses fight back with challenge skills like Score Drain, which cuts what every symbol produces, or Short-Handed, which takes away spins. A run takes 30 to 60 minutes and finishes with a score you can put on the leaderboard.
Finishing a journey earns credits, and credits buy booster packs of Chips and Portals.
A Portal is the hero you start a run with, and it has one to four sockets. The socket colour sets when its Chip fires: yellow for Live, blue for Resolve, green for OnSpin, and white sockets that take anything. Chips are passive effects. Some are flat, like gold or score on every trigger. Some grow, gaining Power or Score each time they fire. Some pay out the Portal's own gold on an event you choose: when you sell a Companion, when you gain a Gem, when a Companion triggers.
The interesting ones change the other Chips. One doubles whatever sits in the socket to its right. One turns that socket white. One doubles every white Chip you have. Combine a gold Chip with a trigger Chip and you have an economy running before the first spin, and a four-socket Portal has more working builds than you will get through.
Clear the game and Ascension rises, raising what every boss demands, and it keeps rising for as long as you keep winning.
Rig the board with Gems: change a symbol's colour, change when it fires, or clone it onto another
Over a hundred Companions, eight slots, and placement order that matters
The Black Hole: sacrifice anything, waste nothing
Jackpots that build as you play and get easier to trigger the longer you last
Bosses that fight back, draining your score or taking away spins
Build the hero you start with from Chips you earn between runs
Ascension: clear the game and it gets harder, for as long as you keep winning
30 to 60 minute runs and online leaderboards
No real-money gambling, no microtransactions.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/24 09:48 | 14人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 14人 | 最終観測:2026年9月24日 09:48(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。