GAME DETAIL
Deep Saturation
Deep Saturation is a short analog horror game inspired by real limnic disasters. Navigate a fog-choked lake, deploy failing equipment, and document the depths with single-use cameras. What you capture may reveal more than you ever wanted to know.
このゲームについて
Steamの詳しい説明を読む
Deep Saturation is a short dread-driven surface vessel horror game inspired by real-world limnic disasters and the claustrophobic terror of analog scientific equipment.FEATURES
Experimental atmospheric gameplay where thick fog limits your vision and isolation breeds paranoia
Navigate treacherous waters using only radar, coordinates, and a single-use deep-water camera
Document the undocumented through grainy photographs that reveal more than they should
Horror built on scientific responsibility, equipment failure, and the terror of the unknown depths
Authentic analog interface design with CRT displays, mechanical controls, and radio static
A focused experience designed to be completed in 1-2 hours of mounting dread
THE GAMEPLAY
Set entirely on a weathered research vessel floating on a mysterious lake, you must navigate through dense fog to predetermined coordinates, deploy scientific equipment into the depths, and photograph whatever lies beneath the murky surface. Your only window to the underwater world is a primitive tethered camera that produces single Polaroid-style photographs - your sole source of visual information about what lurks below.
There are no windows facing downward, no sonar imaging, no direct observation. You must rely entirely on analog instruments, coordinate navigation, equipment sensors, and the horrifying clarity of still photographs to complete your data collection mission. Success requires patience, scientific methodology, and the courage to keep looking when every instinct screams to stop.THE STORY
Following the 1986 Lake Nyos disaster in Cameroon, where a limnic eruption killed over 1,700 people in their sleep, international monitoring protocols were established for similar geological formations worldwide. For decades, these systems remained dormant, relegated to automated data collection and routine maintenance.
Then came the Deep Saturation Incident.
Satellite monitoring detected CO2 signatures matching the pre-eruption patterns of Lake Nyos - but magnified beyond any previously recorded levels. The lake, absent from official geological surveys and showing impossible depth readings, began exhibiting thermal anomalies that defied conventional understanding.
A hastily assembled research consortium deployed the "Deep Saturation" monitoring station - a single-operator vessel equipped with deep-water sensing equipment. The mission parameters were deliberately minimal: collect data, document anomalies, transmit findings. What they didn't mention was why the previous three monitoring teams had gone silent.
You are a limnologist specializing in dissolved gas dynamics. Alone on the research vessel with failing equipment and increasingly disturbing data, you must photograph the lake's depths and transmit your findings to a facility that may no longer exist.
Navigate through the fog, deploy your equipment, and document what lies beneath. Try to complete your mission before the lake claims you too... or before you discover why the others never returned.KEY ELEMENTS
Analog Horror Aesthetic: Authentic CRT displays, mechanical gauges, and radio interference
Photographic Discovery: Limited visual information through single-use camera deployments
Environmental Storytelling: Uncover the truth through accumulated data and equipment degradation
Isolation Mechanics: Complete communication breakdown with outside world
Scientific Realism: Based on real limnic disaster research and monitoring protocols
Atmospheric Tension: Dense fog, equipment failure, and the constant threat of the unknown
"The lake remembers what we choose to forget. Every measurement brings us closer to understanding... and further from safety."
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 42.86% / 7件 取得:2026年9月16日 03:58
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/24 13:48 | 40人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 19:23(38日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 40人 | 最終観測:2026年9月24日 13:48(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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