GAME DETAIL
Of Crowns & Chains
A solo-developed grand-strategy sandbox where you lead a nation in a dynamic, historically-inspired world.
このゲームについて
Steamの詳しい説明を読む
Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.
IMPORTANT NOTE FROM THE SOLE DEVELOPER
Since the game is in early Alpha, you may encounter bugs, optimization issues, and limited content (lacks navy system; no save/load system or deeper economy system, etc).
This is an Early Access title, if you purchase this game, you will be getting access to the game in its current state.
If you're unsure, please wait until the game transitions from Early Access to Full Release since the base game will be considered finished by then.
CURRENT FEATURES
Sphere World & Accurate Landmass – No flat-map distortion. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.
Resolution Modes – Procedurally generated tiles covers only Europe (including Ottoman Empire, excluding Russia east of the Urals). You can select a tile resolution mode upon starting a New Game (no restart required). Historical states and provinces are not implemented; only procedural tiles.
The Normal tile density mode has the default tile resolution:
The Quad resolution mode features a 4x increase in tile resolution, offering better visuals and more accurate borders (also 4x GPU VRAM usage):
Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.
National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.
Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile.
Combat System – Battles can last for days under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach (battle reports not implemented). Divisions get exhausted during combat and newly captured tiles must be consolidated.
Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender).
Wars, Ceasefires & Limited Alliances – Occupy tiles and declare wars. Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated (only historical alliances are active on game start).
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 65.00% / 20件 取得:2026年9月16日 01:29
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/24 18:00 | 382人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 21:51(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 382人 | 最終観測:2026年9月24日 18:00(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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