GAME DETAIL
The Matter of Being
Set in the world of Cultist Simulator, haunt mortals and escape divine punishment in this unique relationship and resource management game. Strike Faustian pacts, manipulate mortals, and forsake your immortal life. Developed by Common Logic via Weather Factory's Sixth History License.
このゲームについて
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The Matter of Being is a relationship and resource management game set in Weather Factory's Sixth History* (Cultist Simulator, Book of Hours). Take on the role of an otherworldly being facing a fate worse than death, and cast off your immortality by being born into the mortal world.
A turn based game with visual novel elements.
Manage your resources to buy time against a ticking clock.
Explore an alternate history Boston as you try to thwart the implacable gods known as the Hours.
Befriend, beguile, and blackmail your way through the practitioners of the Invisible Arts. They want your power, and you'll give it to them, but every bargain has a price. Leverage these bargains to become a powerful creature with a loyal flock.
Build relationships with cultists as you satisfy the letter — and sometimes even the spirit — of their Faustian pacts.
Control their relationships to each other to expose weaknesses, uphold your reputation, and gain loyal servants.
Inherit the stats of followers who swear themselves to your cause.
Choose from a roster of spirits pursued by ancient foes, wracked by cryptic afflictions, and hunted by tenacious mortals. It will take cunning, and all the humble gifts of the mortal world, to escape annihilation.
Birth yourself from a great feast, steal a mortal's body, or open a door to the Moon. Each playable spirit has a unique win condition and set of abilities.
Explore the same cast of mortal characters from different perspectives across playthroughs. A character might become a thrall, a lover, or dinner depending on your goals.
Earn a natural death.
* Common Logic is independent of, and not affiliated with, Weather Factory, which owns the Secret Histories IP. The Matter of Being is being developed thanks to Weather Factory's community license.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/24 21:01 | 341人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 341人 | 最終観測:2026年9月24日 21:01(2時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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