GAME DETAIL
Obsidian Tower
Defend the Obsidian Tower in a roguelike tower defense on procedurally generated hex paths. Build crossbows, flamethrowers, Tesla coils and mortars, combine fire, poison, ice and lightning, draft run cards between waves, and spend banked XP on permanent upgrades.
このゲームについて
Steamの詳しい説明を読む
The tower must not fall.
Portals tear open across a hex-grid battlefield and an army marches on the Obsidian Tower: peasants, soldiers, wizards, and the Black Knight himself. Every path is generated fresh, every run is seeded, and every wave is bought from a growing budget.
Build, combine, adapt. Place Crossbows, Flamethrowers, Poison and Ice towers, Tesla coils and Mortars, then block and bend the enemy's route with boulders and fences. Damage types and statuses work together: soak them in rain, shock them for extra damage, chill them, set them burning.
Draft your run. Every few waves, pick from a hand of run cards: flaming, frost, storm or venom bolts, piercing shots, rapid fire and dozens more. Reroll a bad hand and banish cards you never want to see again.
Grow between runs. When the tower finally falls, spend banked XP across the upgrade lattice: starting gold, bigger drafts, rerolls and per-turret upgrades.
Watch it back. Every run can be replayed, and you can cut your best moments into clips and export them as video.
Roguelike tower defense on procedurally generated hex paths
8 buildable turrets and blockers, 6 damage types, layered status effects
~80 run cards and ~50 permanent upgrades
Seeded weather that changes the battlefield
Adjustable game speed, take direct control of a turret
Built-in replays and video clip export
Early Access
Obsidian Tower is in active development by a solo developer. Everything listed above is playable today on Windows and macOS. Current artwork is placeholder art licensed from asset stores; we plan to replace it with custom art made for the game, alongside new maps, turrets, enemies and upgrades. Feedback on the Steam forums directly shapes what comes next.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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