GAME DETAIL
Shit Coin Miner
Mine every Shit Coin in the world.
このゲームについて
Steamの詳しい説明を読む
Shit Coin Miner is a short, active incremental game about reducing the world's Shit Coin supply from 10,000,000,000 to zero. Find them, mine them, recycle the waste, and automate.
Every Sh*tCoin has to be found before it can be mined. Mash the Find button to fill the progress bar and stash coins away in storage — keep upgrading, and eventually Auto-Find takes the mashing off your hands entirely.
- Starts as manual button-mashing, then gets automated away with the Auto-Find upgrade
- Magnifier Power and Magnifier Speed upgrades make coins turn up faster and more often
- Found coins sit in storage until you mine them, feed them to the Data Sculpturer, or burn them for Electricity
Mining is how you turn what's sitting in storage into something useful. Mash Mine to swing your pickaxe and cash in stored coins for Money, plus a bit extra you'll find a use for soon.
- Starts as manual button-mashing, then gets automated away with the Auto-Mine upgrade
- Pickaxe Power and Pickaxe Speed upgrades mine faster and clear out storage quicker
- Pickaxe Efficiency increases what each coin pays out — more from every coin, without needing to mine more of them
Sh*tCoin Miner doesn't stop at a pickaxe. As you progress, new systems unlock one after another, and what used to be leftover waste becomes fuel for the next one — nothing goes to trash, everything gets converted into something more useful.
New mechanics unlock as you progress deeper
Byproducts from one system become the input for another
Each unlock adds a new layer to the loop, without changing the core rhythm
Nothing in Sh*tCoin Miner stays weak for long. Every system has its own upgrades, so the loop you start with keeps getting faster, stronger, and less hands-on the deeper you go.
Every mechanic scales independently, with its own set of upgrades
Push one system hard, or spread progress across all of them — your call
What starts as active clicking gradually turns into a system you barely have to touch
This is what all the upgrading was for. Late-game, every system runs at once — miner, recycler, all of it working in parallel — and the number you started with finally starts moving in a way that actually feels good to watch.
Every system you've unlocked runs together, not one at a time
The 10,000,000,000 counter goes from a joke to a real countdown
Zero it out, and the run is yours
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 11/09 09:38 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 11/09 05:23 | 6人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年11月9日 09:38(4日経過) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年11月9日 05:23(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。