GAME DETAIL
Profaned
Profaned is an Egyptian-themed old-school FPS in the vein of PowerSlave and Quake, built on the DarkPlaces engine. Produced by Rising Fire Games and developed by ex-3D Realms members, Bloom Team and Rest in Pixels.
このゲームについて
Steamの詳しい説明を読む
Profaned is an Egyptian-themed old-school FPS in the vein of PowerSlave and Quake, built on the DarkPlaces engine. Produced by Rising Fire Games and developed by ex-3D Realms members (Wrath: Aeon of Ruin), Bloom Team / Rest in Pixels (Call of the Void).
Somewhere between the two Great Wars, our protagonist — a seasoned fighter pilot — is shot down during aerial combat over the deserts of ancient Egypt. Unfortunately, his plane crashes onto a forgotten temple, blocking the only way out.
With no choice but to venture into the depths of the temple, he soon discovers he isn't the first to arrive: the remains of enemy expeditions — soldiers, equipment, journals — lie scattered through its corridors, overrun by something that was never meant to be disturbed. Something magical. Something not of this world.
Fighting his way through crumbling temples, buried cities, mines and caverns, our protagonist uncovers the truth behind the hieroglyphs: the old gods of Egypt were never gods at all. Millennia ago, humanity served an alien race that arrived through strange pyramidal portals — and for reasons lost to time, abandoned our planet. Now those portals are opening again.
Why now? Has the bloodshed of our wars called them back? Have they simply been waiting for us to grow weak? Or have they seen how far we've come — and returned to make sure that, this time, we are the ones who serve?
Old-school FPS combat: fast movement, secrets and egyptian architecture, built the way the genre demands
Handcrafted levels through crumbling temples, buried cities, mines and caverns
A bestiary drawn from Egyptian myth twisted into something far older and far worse — mummies, harpies, a sphinx, and more
An arsenal spanning WWI/WWII-era firearms to weapons of a forgotten, alien technology
Powered by DarkPlaces: classic Quake-engine movement and feel, with modern rendering
Produced by Rising Fire Games (Hands of Necromancy) and developed by ex-3D Realms members (Wrath: Aeon of Ruin), Bloom Team / Rest in Pixels (Call of the Void)
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。