GAME DETAIL
Falcon Fall™
Dropped deep in hostile territory with no backup and no way out but through. Every street is a kill zone, every shadow a threat. Built in UE5 by seasoned VR devs and combat vets, Falcon Fall™ delivers the most unforgiving tactical VR combat experience. Wishlist now - deployment scheduled for 2026.
このゲームについて
Steamの詳しい説明を読む
Command says the LZ is cold. They’re lying.
You hit the ground in hostile territory with nothing but your weapon, your squad, and the mission. No comms to HQ. No resupply. No one coming to pull you out if things go sideways. You move through bombed-out streets where every doorway could hide an ambush, every shadow a rifle. One bad call, and you’re done.
Falcon Fall™ throws you into the fight with a level of detail and tension only possible when the people building it have been there. Developed in Unreal Engine 5 by a tight-knit team of seasoned VR specialists and real combat veterans, every texture, every sound, every sightline has been shaped by those who’ve felt the heat of a muzzle flash and the weight of a decision that can’t be taken back. The result is the most immersive, unforgiving tactical shooter you can step into without enlisting.
This isn’t about running and gunning. It’s about precision - reading the terrain, syncing with your squad, making the right move under fire. You’ll breach enemy compounds under cover of darkness, hold narrow choke points against waves of fighters, and coordinate split-second assaults where one mistake can cost the mission.
The realism is relentless. Muzzle flashes light up the night. Debris rains down in shockwaves you can almost feel. Civilians move unpredictably, forcing you to adapt. Every room cleared, every street crossed, every target neutralized carries the weight of consequence.
Falcon Fall™ doesn’t just show you the battlefield - it puts you in it, until the smell of dust and cordite feels real and your pulse matches the tempo of the fight. No checkpoints. No do-overs. Just you, your team, and the mission.
Get in. Get it done. Get out alive.
Wishlist now - deployment scheduled for 2026.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。