GAME DETAIL
Bloksie (for now)
Enforce the Internal Revenue Code. Turn Hundreds into Decillions. Straight out of 2003. The Rouge-Litest Arithmetic 'Em Up.
このゲームについて
Steamの詳しい説明を読む
This is a Blok.
This is an Anti-Blok.
This is your Game Board.
And this is Screech the Salesman, responsibly filing his 1040.
Bloksie (for now)[sic] is a Tower Defense / Arithmetic 'Em Up where you try to squeeze as much Value out of your Board as possible by combining, cloning, selling, and shuffling your Blok, as increasingly menacing waves of Anti-Blok try to ruin your day. Bloksie uses an innovative structure called Levels: the game is divided into 40+ individual segments across 6+ Worlds, each being an unique brick in the house that is your journey. (Never been done before.)
The gameplay loop of Bloksie is really simple:
You rearrange your Blok to defend yourself,
You watch as your Blok clash against the enemy,
You get Money to get more Blok,
Every third round, you face a Boss Wave,
And every third round, you get a Perk.
Oh, speaking of Perks...
There is a lot of them. You have Perks which create Blok, Perks which trigger when Blok are created, Perks that trigger when you take damage, Perks that improve the shop, Perks which make getting diseases a valid strategy, Perks which let you get more Perks, Perk which trigger other Perks every Wave... Smash them together and see what happens.
I hear you ask. And the truth is, this game is actually about experiencing a slow-burn narrative about corruption, betrayal, misery, and unpaid taxes.
This is your arch-enemy: Professor Pecker. He created the Anti-Blok in a Petri dish, or so the ICJ arrest warrant says. You want to find him and beat him with a hammer and make him pay his taxes. On your journey, you'll find many-a world, with many-a bird, each less hinged than the last.
How many Hours of Gameplay does Bloksie have?
It could take some 5 hours to reach the end of the game, and 12 hours, give or take, to see everything there is to see.
How much build variety is there?
Every one of the primary Blok colors has numerous perks associated with it. There are also perks which change how you fundamentally interact with other game mechanics. Even after having completed dozens of runs, the game can still surprise you.
Why is the game divided in levels?
Because unlike the machiavellian, time-wasting rouge-lites of today that pad out their gameplay with ascension systems and barely-different characters, Bloksie values your time.
OK, but why is the game *actually* divided in levels?
Because I found that often it's a struggle to get into rougelikes that you enjoy playing. In many cases these kinds of games have so many avenues of gameplay that they essentially require you to make your up own goals. Not only does a level structure offer very clear progression and teach game concepts one by one, it also introduces a natural stopping point.
Wow! This Bloksie game sounds awesome and I really want to give you all my money! However, I promised my late father on his deathbed that I will only spend my money on gacha games. What say you to that. Huh? Huh? Huh? Huh???
In a platonian sense, Bloksie could be considered a gacha game, because it has gambling and will receive content updates. It does not have anime girls (for now).
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 7件 取得:2026年9月14日 09:16
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月23日 14:46(33日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月17日 10:44(9日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。