GAME DETAIL
S.E.S.A.
Tactfully maneuver your ship in a zero-gravity arena to score against the opposing team in this physics-driven competition. S.E.S.A. expands on and raises the skill ceiling of the Vehicle Sports genre by introducing new controls and abilities that are difficult yet satisfying to master.
このゲームについて
Steamの詳しい説明を読む
Welcome to S.E.S.A. (Stellar Engineering & Sports Association)
We host the Celarion system's greatest arenas and zero-gravity physics-based vehicle sports for all to enjoy.
Our first installment is the Hyperball arena. Use your skills and coordinate with your teammates to score against the opponent team by hitting the ball into the opponent team's goal within a 10 minute match.
Free Closed Alpha Play-Testing!
As you can see in the video, we are currently running closed alpha play-testing in the S.E.S.A. discord. Join the discord, vote for a play test time that you can attend, and get a free steam key to start playing with us! Be a part of the game's journey as it approaches a more complete state.
*Find the discord link in the bottom-right section of this page
Features
Lobbies
Quick Play: Joins an ongoing public match, or creates a new public match for others to join.
Party Menu: Create a private match with a join code for others to join with.
*Partying, queuing, and competitive matchmaking systems are on the roadmap.
Ships
SESA's vehicles feature the power of our latest discovery, Rynite cores. These cores have been processed and modified to suit various styles of play for 3 different ships each with a unique ability.
Wisp
Ability: Blink
The Wisp can teleport in a direction through opponents to disable their ship, and the ball to charge it with their team's color. Players of the ball’s charged team color get amplified hits to the ball. A directional chain blink can be activated on a successful opponent disable or ball charge blink.
Sentinel
Ability: Guardian
The Sentinel can place a wall in the arena with their team color. Players of the wall’s team color can trampoline off the wall allowing for clever angle-based play-making. Walls also block opponent blinks. If a charged ball of the same team color as the wall makes contact, it also trampolines. If the ball has the opponent team charge, it will pass through and destroy the wall.
Ship 3 TBA
Your time with S.E.S.A. will create a lasting impact in the Celarion System and beyond!
AI Disclosure
AI was used to prototype the visual design of the vehicles. This was done with intent to communicate initial visual direction and with the hope for a full-time 3D modeler and designer to overhaul the look of the game while I iterate on the game design and programming.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年9月17日 14:49(7日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。