GAME DETAIL
Without Salvation
An ordinary dispatch journey of a police officer turns into a dark nightmare with a fatal accident. The mysterious cave at the bottom of the cliff drags you into the demon’s games. In the cursed house where you are trapped, your mission is to detect anomalies and survive by reporting reality.
このゲームについて
Steamの詳しい説明を読む
"An ordinary report turns into a nightmare with a door opening at the bottom of a cliff."
You are a police officer.
On a stormy night, you respond to a routine call — but a sudden collision, a flipped car, and a fall off a cliff change everything.
You survive, but you don’t escape.
Before you lies a pitch-black cave, calling to you like the void itself. Inside — a single door.
Beyond the door — a cursed house.
The door shuts behind you, the house breathes, and the demon’s game begins.
Your mission is to identify and document anomalies — distortions in reality — within the house, and complete the ritual that will shatter the demon’s spell.
Each correct report brings you closer to freedom; each mistake feeds the demon’s wrath and twists the house further against you.
In the end, you will either break the curse — or remain as a whisper in the memory of the house.
Gameplay Overview
Explore & Survive:
A two-story mansion filled with hidden passages, locked rooms, and places that seem safe… but never truly are.
Anomaly Hunt:
Visual distortions, shadow figures, object displacement, audio interference, time slips, photo/mirror warping…
Report & Progress:
Gather evidence, document the anomaly, and report it correctly to advance the ritual. False reports attract the demon’s attention, raising both risk and tension.
The Demon’s Game:
The house reacts to your actions — the more you interfere, the more hostile it becomes.
Final Journey:
Solve all anomalies, complete the sigils of the ritual, and face the demon.
Core Features
Psychological Horror & Atmosphere
Even silence has weight: droning hums, shifting footsteps, breaths behind closed doors.
Sight, light, and sound form the three pillars of tension.
Dynamic Anomaly System
Every playthrough randomizes the type, frequency, and location of anomalies — keeping you off balance and ensuring replayability.
Investigation & Reporting Loop
Observe what you see, gather evidence (notes, photo tagging system, audio traces), and report.
Correct reports unlock ritual milestones.
Ritual & Progression
Collect clues from the house’s past (letters, photos, personal items) → decipher glyphs/symbols → break seals.
The game isn’t about escaping — it’s about confronting.
Adaptive Threat System
Noise, light exposure, or lingering too long in one area increases the house’s hostility.
The longer you play, the more the pressure mounts.
Balanced Pacing
Quiet dread → exploration → first encounter → escalating pursuit → final ritual.
Each stage builds emotionally and mechanically upon the last.
Examples of Anomalies
Spatial Distortions:
Furniture slightly shifted, doors duplicated, stair rails changing direction.
Static Entities:
A motionless silhouette in a corner, a figure frozen beneath the stairs, a face staring unblinkingly.
Corrupted Objects:
An oversized chair stretching to the ceiling, a lamp that elongates unnaturally, a doorknob that shrinks into your palm.
Extra Objects:
A second window where there should be one, an extra glass on the table, an additional pair of shoes in the corner.
Distorted Sounds:
Half-cut whispers, repeating laughter that fades each time, a melody playing backward.
Each must be identified, evidenced, and categorized properly to progress.
Story & Theme
This isn’t just a haunted house — it’s a place that remembers.
The mystery behind the call that brought you here intertwines with a personal past buried within the mansion’s walls.
The question is:
“Was it really the demon that called you here… or the emptiness inside your own past?”
The answer lies within your reports.
Why Play?
Because this game relies not on jump scares, but on expectation, silence, and psychological dread.
Because every session offers new anomalies, evoking obsession through investigation.
Because the “Find, Prove, Report, Break” loop delivers clear goals and a deeply satisfying resolution.
Content Warning
This game contains intense tension, dark atmosphere, sudden environmental/audio scares, and supernatural imagery.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 14人 | 最終観測:2026年9月17日 22:04(7日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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