GAME DETAIL
Command:MO - Tides of War
Tides of War is a new six-scenario campaign that introduces a new continuous losses system for Command: Modern Operations, plunging players into a high-stakes confrontation in the South China Sea where diplomacy, deterrence, and escalation collide.
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A Region on the Brink
The year is 2025. What began as a trade partnership has evolved into a militarily coordinated bloc as ASEAN responds to mounting pressure and coercive activity in disputed waters. Following the success of previous joint exercises, ASEAN launches ASEX-25, a bold, week-long demonstration of unity featuring land drills in Malaysia and major naval and air operations north of China’s 9-Dash Line.
Beijing views a unified, militarized ASEAN as a direct challenge to its regional ambitions. In response, China deploys its Maritime Militia and Coast Guard forces to harass and disrupt the exercise—triggering a dangerous escalation ladder that could ignite the entire theater.
You command ASEAN forces through this unfolding crisis.
Campaign Structure – Escalation by Design
Tides of War unfolds across six tightly focused scenarios, each covering up to 24 hours of operations and 1–2 primary objectives. The campaign traces a deliberate path from gray-zone coercion to full-scale conventional conflict:
ASEX-25: Non-kinetic confrontation as maritime militia vessels intrude into exercise zones. Issue warnings, conduct boardings, and use non-lethal force to maintain order.
Pay to Park: Militia flotillas anchor provocatively near the Paracels, drawing coast guard forces into tense standoffs.
Apocalypse No: Intelligence reveals a convoy reinforcing Chinese island bases with missiles and SAM systems. Submarine forces must intercept.
Paracel Strike: ASEAN launches precision strikes on militarized island facilities. Mainland air power responds.
One Vision, One Identity, One Community: A new Southern Theater commander seeks decisive retaliation, deploying a carrier group into contested waters.
The Battle of the South China Sea: Full-theater engagement as ASEAN’s combined air forces fight to preserve naval power and regional balance.
Continuous Loss System: Every Decision Matters
A defining feature of Tides of War is its Continuous Loss Script design:
Losses and damage carry forward between scenarios.
Attrition accumulates across the campaign.
Early caution, or recklessness, directly shapes the final battle.
The first five scenarios become a strategic balancing act: complete objectives while preserving combat power for the climactic confrontation. Survival, restraint, and force protection are just as important as aggression.
Design Philosophy
Unlike platform-focused showcase scenarios, Tides of War emphasizes:
Escalation management
Gray-zone and hybrid conflict
Submarine interdiction
Joint air–naval warfare
Theater-level force preservation
Each scenario serves as a focused operational study in crisis escalation, testing both tactical skill and long-term operational judgment.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 20.00% / 5件 取得:2026年9月14日 02:52
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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