GAME DETAIL
Project DOOOOORS
A logic puzzle game about open and close doors. You will operate an old CRT monitoring terminal to remotely command Test Subject through a series of rigorous yet absurd “Door Control Science” experiments. No action elements. No randomness. Only strict logic and cold regulations.
このゲームについて
Steamの詳しい説明を読む
Welcome to the Department Of Obviously Overcomplicated Opening Operation Research Service — D.O.O.O.O.O.R.S., a research institution dedicated to the noble yet unnecessary science of opening and closing doors.
As a newly appointed intern researcher, you will operate an old CRT monitoring terminal to remotely command Test Subjects through a series of rigorous yet absurd “door control science” experiments.
Our motto:
“When God closes a door, we science it open.”
About the Game
Project D.O.O.O.O.O.R.S is a pure logic puzzle game.
Every move adheres to explicit rules and strict sequential logic — no action elements, no randomness, no hidden information. Only reasoning, experimentation, and the satisfaction of a perfectly deduced solution.
Its core mechanic revolves around “pressure pad activation — door opens”, exploring countless variations of this simple dynamic: bridge doors, barrier doors, AND gates, NOT gates — all manifestations of door control science.
The design focuses on the chemical reactions between mechanisms, avoiding superfluous features to keep researchers fully engaged in the logic of state shifts, spatial manipulation, and temporal reasoning.
Key Features
Distinct Atmosphere — DOS-like interface, CCTV surveillance feeds, and detached institutional documentation create a bizarrely immersive laboratory tone.
Minimalist Mechanics — Built entirely upon “pressure pad triggers door open,” yet through overlapping rules and timing interplay, it forms dynamic spatial puzzles.
Deadpan Humor — System prompts and research reports are delivered in an impeccably serious tone, laced with irony and bureaucratic absurdity.
Box Carrying — Replacing traditional box-pushing with deliberate “box carrying,” emphasizing strategic reasoning over mechanical repetition — the act of carrying becomes a logical operation in itself.
Handcrafted Puzzles — Each experiment is uniquely designed, emphasizing deduction over brute force. Every solution is a product of reasoning, not luck.
Quality of Life
No time-sensitive inputs
Gamepad / keyboard support
Most puzzles are optional
Automatic recording and replay of optimal solutions
Post-experiment statistics (time, steps, undos, etc. — unrelated to victory conditions) for reflection and analysis
Input buffering and configurable repeat delay for smoother operation
For Players Who…
Appreciate pure logic and the eureka moments born from mechanical interaction.
Enjoy the sterile, bureaucratic tone of experimental satire.
Admire puzzle craftsmanship in games like I Wanna Lockpick, Monster Expedition, or Stephen’s Sausage Roll.
Then welcome to Project D.O.O.O.O.O.R.S —
verify your logic, and test your sanity.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 46人 | 最終観測:2026年9月18日 06:05(8日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。